Division 2 artillery turret reddit That one is for Demolitionist (Grenade launcher) and can only be used on the turret when equipped. Famas plus M1A >>> FUN Other One: Three Providence plus1 Grupo and 1 Ceska, 6th part as you prefer, same as above. Get you and your turret high. The sticky hits around 4 mil and the turret somewhere about 3. A few times I’ve somehow locked the area of effect circle on a specific spot - this removes the targeting indicator and allows to continue firing rockets on that specific spot without re-aiming. No support or healing needed, no exotics either. With perfect glass cannon on the chest and Capacitor as the weapon. 3 million. Rigger is best to use with artillery turret and cluster seeker mine for max damage. 20 votes, 28 comments. status on all but one piece. (180 is good but can always be better) Suppress the enemy with the LMG. I have no idea what that number spam was, but it wasnt in any way accurate. Roll all pieces for skill damage. Artillery turret is one of my best offensive skills. If you can't see the enemy, neither can the turret. So it doesn’t make much sense to combine these The sniper turret is great, there’s also it’s fat little cousin, the Mortar Turret, this one is slower and doesn’t do as much damage, but it makes up for it in bulk, it will carpet bomb the whole field and apply bleeds to any one it hits. Very niche but max explosive build is 1p China light (chest with tag team for near zero cooldown or glass cannon for max damage), 2p grupo sombra dropped with status effects, skill damage and/or skill haste so you can roll the core to skill tier, and from there I like to go vile mask, the named Hana u backpack with perfect combined arms and 1p wyvern. May 27, 2023 · Timecodes00:00 - DUA Legendary 2:54 - Build breakdown 8:30 - Shooting range damageTrack: "Time" | Hard Hip Hop Rap Instrumental 2019 (prod. Members Online Watchless agent joining heroic mission I have seen (from my own experience) that it can indeed lock up. Members Online If you want to kill this seasonal character nonsense DO NOT engage with the season Personally, I go with the first combo: fixer drone and assault turret. Low-salt Division 2 sub-reddit focused on informative posts and contributions to… 50K subscribers in the Division2 community. 2M, only has a 2. Members Online It seems Kajika's outfit will be in the store tomorrow, along with a bundle containing a unique weapon skin. You can do headshots with the turret if you aim to the head with your equiped weapon and trigger the turret. Yes you can reset cluster seeker mine, once you master this, you can solo most of legendary content with ease. Back pack with perfect combined arms. It get so annoying that every time my aim got dispruted because of screen shake. The unofficial home for discussing Tom Clancy's The Division, The Division 2 and The Division 3; online RPGs from Ubisoft and Massive Entertainment. Once deployed, the agent must designate an area for bombardment. Crypto The tots backpack also buffs the spec weapon damage, which is strong in the context of the GL (which doesn't scale on red cores nor TWD, like the crossbow and tech missile launcher). Ideally with Skill Haste rolls on every piece and mod slot (total 9 rolls on the base setup) it's possible to lower the cooldown on Artillery Turret to about 8. Learn to throw the fire fly and it will guaranteed blow up enemies, verse the clusters which miss way too often. I played at least 5 matches over the weekend where lower level players 200 SHD and below were running a skill build with a drone and turret. CD talents aren't really useful w/ 4pc HW, so I wouldn't use (though Skilled/Calculated/Tag Team + HW are all amazing for the 30->40 level grind, where seekers can one-shot everything). 00M Now, someone is going to read this, and say, "But the pulse is worse, you can actually kill people with the artillery turret!" And you're not wrong, but since one of the people you can easily kill with the mortar is yourself, harmless is quite possibly better. I just run spike on an ar because I'm 2 lazy to spam the fire button all the time with surge rifle. Using the artillery turret 101 -use a LMG with the highest magazine or belt capacity Set turret somewhere its protected but has 360 line of sight. Get the Reddit app Scan this QR code to download the app now The unofficial home for discussing Tom Clancy's The Division, The Division 2 and The Division 3 Posted by u/CLARIT7 - 25 votes and 8 comments Demolitionist — gets Artillery Turret w/+10% Explosives Damage and best (+10%) turret damage skill mod to compliment it. Reply reply ReXXXMillions There are other excellent guides on this reddit that focus on reaching max damage with a sniper turret (which all revolve around head shots). If it is yellow gear, look for combos like skill damage and skill haste. 1pc china 2pc grupo 3pc empress with tech support and overwatch/gc. but before dismantling the turret I always try the double tap method first. I know Capacitor is the meta go-to right now, but take the Test They are doing headshots which is roughly 2x damage, my tests were all body shots. 5s CD between shots, AND proc the BTSU/bleed. Low-salt Division 2 sub-reddit focused on Not free because you're trading the laser pointer technician with another long barrel rail gadget that adds crit rate or crit damage. . Personally, I like to use a stable LMG with the 8x optic and use it to pinpoint lob shells as far as the turret will allow. I have not changed anything as far as mods on it are concerned. the division goes different ways…or consoles Some mods are locked to a specialization, and can only be equipped if your using that specialization. All have 10% skill damage. Low-salt Division 2 sub-reddit focused on informative posts and contributions to help improve the… The artillery turret is fucking hard to target with, because it uses the same dumbass system as the airburst seekers (which is godawful). Has the interface stat changed for the turret in the info screen (anything added there etc?) The Minigun specialization is popular for the artillery turret, it's ammo resupply benefit, and armor on kill benefit. And if you spec into technician, you're losing out dmg bonus from other specialization like Gunner with reload faster/RoF or Firewall shield and so on. but once you know about the double tap feature, you can easily tell the difference. Posted by u/Boomzilla7 - No votes and 4 comments vile, 4pc eclipse, currently golan gloves with skill tier rolled (changing to contractors when i get one with status rolled so i can change WD to skill. PS. Not to mention killing people in their spawns with artillery turrets I mean all of this can be avoided if ubisoft we just do something about it and maybe even take expertise leveling out of conflict and DZ and even possibly the skills being abused in the conflict 379K subscribers in the thedivision community. By using my Affiliate link and adding the coupon code below you get 15% DISCOUNT!! The unofficial home for discussing Tom Clancy's The Division, The Division 2 and The Division 3; online RPGs from Ubisoft and Massive Entertainment. a golan with both status/skill damage might be even better). They usually have the baseline +2 skills + artificer hive + 2 weapon talents set up while doing If you use lower tier skills, hive's boost will higher, but never reach a complete skill tier difference. skill damage for 6th. The Chem launcher, I hate because of how weird it works, sometimes enemies don't know, sometimes they do. Members Online killerkouki Abandoning haste on demo build and using the drone is so nice, I stack armor regen and crit chance now instead. And Artillery turret also is currently working/benefiting from DTE properly. live/clintflairwooo I am now affiliated with a new supplement drinks company called Swift Lifestyles who make and design clean energy drinks with focus enhancers. Reply reply ReXXXMillions Now, someone is going to read this, and say, "But the pulse is worse, you can actually kill people with the artillery turret!" And you're not wrong, but since one of the people you can easily kill with the mortar is yourself, harmless is quite possibly better. Members Online Seasonal characters model moving forward is very upsetting Thousands of hours and ~3500 watch level and I just learned how to lock on targets with the artillery turret PSA You double tap the turret to fire at a location and it will continually only fire there every time you hit the fire button. I have two Artillery Builds I use in Summit Healer + Artillery hybrid Skill Damage Primary, Repair Skill secondary 1P China (Strategic Alignment bag), 1P Alps, 1P Wyvern, BTSU Gloves, 2P Hana-U The unofficial home for discussing Tom Clancy's The Division, The Division 2 and The Division 3; online RPGs from Ubisoft and Massive Entertainment. 3 Empress, 2 Hana, and 1 Wyvern on the Technician spec is pretty good. Members Online ExpertExplanation695 I really like 4pc Hard Wired w/ China Light Glass Cannon chest and Waveform or Vile depending on which skills I'm using. 10% Explosive DMG 20% Burn Resistance Probably HW + China Glass Cannon + Mortar + Seeker/Sticky. Kyu Tracks) http Sep 6, 2020 · Hey Team WOOO in this video I showcase my skill build for any content and can be farmed easy for agents that do NOT own Warlords of New York expansion. When you select the Turret, there should be 4 different types now. But my turret is doing like 2. The unofficial home for discussing Tom Clancy's The Division, The Division 2 and The Division 3… Outside: basic drone turret (capacitor, 3p empress, murakami emperor's guard, wyvern, Perfect Combined Arms Hana-U backpack, prioritize skill dmg then armor regen/skill haste). The right-most one is the Artillery Turret. I put the test specifics at the beginning of my post. Members Online Eagle Bearer, 3D printed to scale and real dimensions With Artillery turret and Seekers built, you not going to shoot much, as you have to control the turret manually, and if it is down, you just throw a seeker, reset CD, and turret time again. EP set + Survivalist for the +10% DMG on status effected enemies for the team. I don't usually have too much trouble with this. Low-salt Division 2 sub-reddit focused on informative posts and contributions to help improve the… Posted by u/64KiloByte - No votes and 15 comments Skill: Turret - Artillery; Explosive Shots Armor Kit: Recovers 100% Armor; +30% Weapon Handling for 15s Pistol: Diceros - +4% DMG for every 10% MUN missing in magazine Grenade: Fragmentation - Bleed Weapon Mod: (SMG) Underbarrel: +7% CHC; Short / Long rails Unconditional Modifiers. It's a great built. damage, explosion damage, cooldown, etc. I was going against some rouges i hear sniper and artillery turret go off at the same time so im like theres 2 okay. Rigger have a bit less damage output, also its additive to another skill damage attributes (not total skill damage multiplier as usually found on chest talents) 6 yellow 2 red 1 blue All skill damage and chd 3 chc mods Capacitor Technician The crits can go 500k+ bodyshots, skills can have 160k+ for drone and 220k+ for turret Kinda squishy but with memento, im well alive But i will rebuild it with picaro holster in mind, and see whats what Following is a guide/showcase to 22 of my load-outs (as a main skill builder who uses skill builds for 95% of my play over the past 2 years). Skill haste is very important when using the mines and tag team can help you shave off 6s of cooldown every 4 s. Hi, I’m having fun with the artillery turret, but I need help figuring something out. Share Add a Comment The default turret-drone build usually 3P empress, 1P wyvern, 2P Hana in these days. The unofficial home for discussing Tom Clancy's The Division, The Division 2 and The Division 3… Business, Economics, and Finance. ) furthermore u want for sure another talent. 5s and Cluster Seeker to about 22s. For example if you use T6 Sniper turret which currently deals with 10. Tanks like attacking deployed skills most. Members Online What if…. All of the manually aimed abilities are kind of trash IMO at the moment, artillery and sniper turret included. I'm currently running 3 china, 2 hana, and exotic bag (will be trying for wyvern back pack). You would have to run all 6 cores as yellow tho. Either way, you are giving up damage on your main damage dealer (Artillery) to make it happen. This is a variant of the standard Turret that launches artillery shells at a designated area. If it's not there for you, then this sounds like a bug. 2× hanu. toss out the turret, there should be a graphic representing the blast radius of the mortar, which follows your crosshair press ‘q’ (or whatever you have skill use bound to) in order to launch mortar fair warning the base mortar turret only has about 50m of range, and i have no idea if there’s a mod to increase that Striker drone and artillery turret. Picaro's holster. Pretty hard hitting and can wipe things very fast. I actually use an artillery turret status build so I shoot 1-2 grenade to spread the status before picking up/destroying my turret. Posted by u/OUMassie - 8 votes and 26 comments Maybe it's so it can function like the Hive where you can pick it up and re-place it somewhere else. This is a bug. Double-tapping the skill button will toggle the Artillery turret’s lock-on mode. Skill Damage/Skill Haste (Status effect is 3rd option). I tried Demolition, but the artillery Turret was very underwhelming. The turret also lasts longer, does more damage, and has 10k+ HP compared to >500 on the drone (at level 24). Starting yesterday every time I deploy my turret on sniper, incinerator or assault it will also do artillery but only in a radius that surrounds the turret itself. Frag grenades are great with red bars, because as long as you have spec'd enough into +x%explosive damage they will always die to bleed damage. Reset both artillery turret and seeker mine with minimum down time. Same setup with shield at least Tier 4 and reviver hive. I posted an End Game Skill Build loadout guide a while back that has my main 3 Sniper Turret build variants (Shock/CC, Shrapnel Spawn/Path Trapping, and Healing hybrid). Low-salt Division 2 sub-reddit focused on informative posts and contributions to help improve the gameplay experience for those dedicated and enjoying the game. (Doesn't the return key work on Reddit? Pay attention to the effects of certain sets. 5 million? I spent a lot of time building a 6k skillpower Demolitionist build with +90% explosive damage, and a mad bomber chest piece. Reply reply Artillery turret: I’ll need to try it on a different build with demolitionist Low-salt Division 2 sub-reddit focused on informative posts and contributions to The thing is you dont need any repair rolls on the build, as the built-in repair for the gear set, along with the repair rolls on btsu and backpack raises the chem to 800k per heal, so all skill haste means you get your heals back faster and so can keep up when things go pear shaped. I recommend switching between grenade types on the fly. All this stuff we've already had and currently our enemies are using them and we can't. ¤ 3 piece Empress ¤ 2 piece Hana-U ¤ Waveform or 1 piece Wyvern ¤ Roll skill damage and haste ¤ Test Subject ( Perfectly In Sync) and Surge (Perfect Spike). Highend with Perfectly Skilled and either Sniper Turret or Artillery Turret. This targets an area, so that whenever you tap the button once, it will fire on that location; even if you are not aiming there currently with your gun/pointer. My assualt turret sits at 124k base damage and it goes up to 225k with 12 votes, 29 comments. This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on planets. 8 million, and seekers are like 2. Meaning, if I woke up tomorrow and those stats were gone, id need north of At the moments explosive builds are underwhelming compared to the Drone and turrets build; high cooldown, exp traps bugged, cluster is trash compared to pre gear 2. Good luck though agent! A pretty good artillery build is skill damage, explosion damage, skill haste. i find the sniper turret plate… The unofficial home for discussing Tom Clancy's The Division, The Division 2 and The Division 3; online RPGs from Ubisoft and Massive Entertainment. For skills, I'd go with explosive sticky bomb and explosive/cluster seeker mines. 2 drones, 2 turrets, etc. Skills Bomber Drone + Artillery Turret , you could also swap out the exotic or 1 piece hunters for 1x China for Explosive damage, I'm just curious on the damage output and if the special weapon or bombs from Skills proc lefty I know it's been said 100 time but seriously ppl stop with those 2 items. I recently put together a demolition artillery build and I'm curious. Sadly, it wasn’t nearly as effective as what the meta is. Get the Reddit app Scan this QR code to download the app now The unofficial home for discussing Tom Clancy's The Division, The Division 2 and The Division 3 I actually use an artillery turret status build so I shoot 1-2 grenade to spread the status before picking up/destroying my turret. Chest with Kinetic Momentum, Backpack with Shock and Awe. Depending on how you run drone/turret, there are a few different ways. Your line of sight is the artillery line of sight. Wyvern vest with glass cannon. Contractor gloves damage to armor work with the fire fly and artillery turret. Ninja bike turns it into 2 piece Brazos, 3 piece Empress, 3 piece providence. The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Low-salt Division 2 sub-reddit focused on If red core gear drops, look for attribute combos like CHD and CHC. The armor regen is like having constant preservation, makes it very comfortable to proc perfect combined arms. Sniper is the worst as it is so slow that by the time you hit the button for it to fire then the AI just does a dodge roll and it just misses, and it only has 4 or 5 rounds unless you spec for skills but then you give up too much damage usually for that skill and it usually doesn't The unofficial home for discussing Tom Clancy's The Division, The Division 2 and The Division 3; online RPGs from Ubisoft and Massive Entertainment. 61K subscribers in the Division2 community. Any ideas why this is occurring and how I can correct it? Alternatively, you could go with Demolitionist for the 10% explosive damage, the signature grenade launcher, and the Artillery turret if you like it. The artillery turret and the airburst seeker are my 2 fun to use but tough to master skills. The Artillery Turret Build for all players! Watch me stream and show your support https://trovo. Have you tried? Or maybe they just want to equalize the UI so the count is shown regardless - so it's the same with the Artillery Turret etc. You may design a build that doesn't need to take advantage of all four-piece effects. Designate them for artillery fire while they are in cover. Tracking flame turret, shock turret, tracking airburst seeker, smoke seeker, defense shield with smg. Also by the nature of Artillery, which is high impact damage, status DoT (even from the artillery’s bleed itself) is going to be wasted a lot as things will get impact-killed long before the DoT runs it’s course. The Minigun specialization is popular for the artillery turret, it's ammo resupply benefit, and armor on kill benefit. 3P Empress/2 Piece Hama/Waveform with Kinetic Momentum + Shock and Awe, Demo spec, Artillery Turret + Drone, all rolls with Skill Haste/Skill Damage. Capacitor as main weapon, whatever you want with In-Sync as secondary, Drone and Turret as skills. The reason is that the Fixer drone follows you around, heals you on demand, and has a long uptime coupled with a relatively short cooldown. using the busy little bee with my sniper white death build, I'm able to hit 300 million damage, any more thoughts on what to… 4 main changes u should do to improve this build: 1: swap the backpack for an empress so u get 3 pc bonus from empress (skill efficiency is by far the best stat u can get for a skill build because it improves every yellow stat u could get by 10%, eg. Add something like a Uzina Getica The Setup bag pack with Perfectly Opportunistic talent to stack on the damage with a Scorpion. I would think so if you think about it people that don't have their expertise level up they want to go in and play get destroyed. 2 piece providence and 2 piece empress. When there is a Heavy around, just reset your Artillery, flip into your menu for 3 second, change to Sniper Turret, deal with the heavy, then reset/flip back to Artillery. Let's take a look at what it can do: I know it's been said 100 time but seriously ppl stop with those 2 items. Low-salt Division 2 sub-reddit focused on informative posts and contributions to… Very standard explosive skill build 2x barzos / 2x grupo / 1x chinalight / 1x empress caesar’s guard / picaro holster 1 red / 1 blue / 6 yellow Chest talent: perfectly skilled Bp talent: tech support Weapon talent: perfect in syn All gear with skill damage and armor regeb, mods all skill haste If you use lower tier skills, hive's boost will higher, but never reach a complete skill tier difference. All damage for the damage numbers below are done with a Tier 6 Sniper turret (with + 84% extra Skill Damage from Gear/Brand/Spec) as body shots against challenging named enemy on the shooting range (I Is there any way i can stop my screen from shaking, espeically when other team mates playing artillery turret skill. 7 mil bit applied bleed and the debuff from vile. The 11% damage to armor on Contractors Gloves and the 15% OOC on Foxs Prayer is equivalent to north of 70% crit dmg in a max crit build. This is one I run in legendary. My idea was to use the seeker mines, and the artillery turret. On top of barracades, atop scaffolding, anywhere over the battlefield. Very standard explosive skill build 2x barzos / 2x grupo / 1x chinalight / 1x empress caesar’s guard / picaro holster 1 red / 1 blue / 6 yellow Chest talent: perfectly skilled Bp talent: tech support Weapon talent: perfect in syn All gear with skill damage and armor regeb, mods all skill haste Artillery turret is bugged most of time, seeker mines keep disappearing. Members Online Agents, do you miss the atmosphere in The Division 1? Artillery Turret + Cluster Seekers Skill Damage & Skill Haste attributes Capacitor as primary weapon Artillery Turret is the most consistent explosive skill with wide AoE range and multiple chances of damage while all the other explosive skills are a hit or miss that are limited by cooldowns. Agreed. Members Online Div2 gets the MPU5 before a Ghost Recon game lol You lose a lot of damage from the skill damage being given up to make it happen. Switch to sniper when face heavy. Drop a sniper turret without firing it and then you have lots of time to stand there and carefully snipe off the armor parts with pistol or whatever. still working on that balance. but sometimes it was actually locked up. Main roll is skill damage, secondary is haste, you can also go for some hazard protection or explosive resistance to make it harder to push you out of cover. Use artillery turret and burster fire fly. Hanu holster 10% skill damage. Once-per-minute explosion immunity and +20% Burn Resistance will absolutely save your life if using Glass Cannon. For instance, my skill build only uses three pieces of Hard Wired because a fourth piece wouldn't really benefit me. Now I'm actually using ninjabike backpack. Posted by u/Stormgnoef - 1 vote and 2 comments The thing is you dont need any repair rolls on the build, as the built-in repair for the gear set, along with the repair rolls on btsu and backpack raises the chem to 800k per heal, so all skill haste means you get your heals back faster and so can keep up when things go pear shaped. Your skills keep you busy, the reds have a limited use in this built. Artillery turret: I’ll need to try it on a different build with demolitionist Low-salt Division 2 sub-reddit focused on informative posts and contributions to 50K subscribers in the Division2 community. For max damage. Alternative same as above drone, turret, n-synch The unofficial home for discussing Tom Clancy's The Division, The Division 2 and The Division 3; online RPGs from Ubisoft and Massive Entertainment. Let's take a look at what it can do: Agreed. Key points: “Explosive damage,” is multiplicative, it is not additive with skill damage. Millions of damage, if you doing right. Members Online juanc2312. Artillery turret in New York Has anybody else tried running the turret in NY and noticed the shells just fall through the floor? I really hope it's not just me, but it has definitely happened on multiple occasions, making it nigh on unplayable because it's just too inaccurate and inconsistent The artillery turret is fucking hard to target with, because it uses the same dumbass system as the airburst seekers (which is godawful). 10% skill damage. If using Artillery, I would either hybrid another stat/purpose like CC or Healing, since it’s easy because the turret has good cooldown regardless - so you don’t need Haste. Some of the best skills take some real 'skill' to use properly (heh, +1 for that sad ass pun). I know Capacitor is the meta go-to right now, but take the Test Turret/Drone Skill Damage/Armor Regen Tec Spec Waveform,3Empress,1wavern,1Bellstone Glass Cannon / Combined Arms Skill Damage / Armor Regen attributes Highend with Perfectly Skilled and either Sniper Turret or Artillery Turret. I can 1 shot entire groups of NPCs on heroic open world activities, or control points. Here's my build: Explosive Seeker Mine/Artillery Turret. Suitable setups for most PvE situations and encounters (some work in PvP too). Rigger have a bit less damage output, also its additive to another skill damage attributes (not total skill damage multiplier as usually found on chest talents) Posted by u/sns13 - 1 vote and 2 comments Let us use 2 skills from the same tree. Turret Mod is useful even if using Assault/Sniper Turret. Bring back our most used D1 skills. Artillery turret would be nice as a skill explosion build paired with the Vile mask. Alternative use no armor cores but instead use drone and turret as "decoy" with weapon talent n-synch. Final bonus means your damage/repair will exactly higher with this amount with artificer buff compared to your current build. The default turret-drone build usually 3P empress, 1P wyvern, 2P Hana in these days. I uh, used to use Memento, before that I used the talent that gives 25% skill damage on weapon hit. And they have the same cool down. Members Online I just wanted to say a big a*s THANK YOU. 2 Hana-U /2 Grupo/1 Wyvern Wear chest piece (Efficient for survivability)1 China Light backpack (Strategic Alignment - Perfect Shock and Awe) I'm open to comments and suggestions! Now it's back to the grind! Posted by u/Bistoory - No votes and 3 comments Low-salt Division 2 sub-reddit focused on informative posts and contributions to help improve the gameplay experience for those dedicated and enjoying the game Double-tapping the skill button will toggle the Artillery turret’s lock-on mode. Baker's Dozen/The Send-Off. I just stopped now, not worth it keeping this endless torture after 1700 hours in. Fun option you could go for is artillery build. Haste isn't too shabby as it is so your secondary attribute can be armor regen if you like (I use Glass Cannon with my build so it seems to make very little difference regardless). Can spam seekers like nobody's business, can slap on Vile and spam pulse to absolutely crush any encounter w/ dogs/tanks/traps/etc, and will never have an issue w/ running out of ammo for your turrets. The build hits hard and works well solo or in The Demolitionist comes with its unique skill, the Artillery Turret. Unless I am using the drone very wrong, why would you ever pick it instead of the auto fire turret? The drone is mobile but the range on the turret is insane. Before you unlock it, there are only 3 types of Turrets to choose from. You can recalibrate one attribute or talent on all gear and guns (with a few exceptions like perfect talents on named guns), so if all but one are good solid rolls then keep it. Low-salt Division 2 sub-reddit focused on informative posts and contributions Other attributes don't help much, bleed damage from Artillery Turret is pretty low so investing in Status Effects is pointless. I use Sniper Turret for most of my play right now. With the second skill slot you can run a repair hive and it would have a boosted heal because of the talents. Most of the rolls are actually decent, skill haste/skill damage/tier. For my set up, I use the artillery turret and the explosive sticky bomb. 375K subscribers in the thedivision community. I just use the artillery turret instead for longer range, which can hit elites for +2. sometimes it was just me being over zealous with my timing on the repeat fire. Technician spec, 5 out of 6 pieces rolled to yellow. 0, mortar unusable in summit, bombardier drone is a meme, etc etc Posted by u/Boomzilla7 - No votes and 4 comments Depending on how you run drone/turret, there are a few different ways. Demolitionist spec and artillery turret with explosive sticky. 00M Not free because you're trading the laser pointer technician with another long barrel rail gadget that adds crit rate or crit damage. Currently running 2 +duration mods with a single +damage mod. It will go way faster than trying to break a Heavy’s armour plates using Explosives (artillery) - because ExD spreads out and is ineffective there. Low-salt Division 2 sub-reddit focused on informative posts and contributions I'm a little conflicted, a Youtube guide (maybe outdated) said the 1st 2 skills to get are the Fixer Drone (100% keeper) & Assault Turret (unsure), I got them both, but I'm wondering if the Assault Turret is really a better choice than the Striker Drone. How are people getting 3. When the shell hits and they are pushed from cover spray them to death. Wouldn't an Artillery Turret build be a Skill DMG build? Mortar is pretty fun but since it's a projectile it can be hard to use with compensating for the projectile speed and that it can bounce off objects that are in the way of the arc. Each shot of Sniper or Artillery Turret can potentially kill something so you will have more consistency with Perfectly Skilled Activating. sfollq qtghsk fdijew lvyue iyl okmozk tghzo uyffn auw uet