Factorio simple sushi belt. (red/green get added from the far left in the picture).

Factorio simple sushi belt Yeah you are right but when yellow production is increased then it will be added back into the sushi belt because the back side of the sushi belt is re sorted and so there will be room for it. Only works when all input belts have items on them to p One possibility is to have different sushi belts for different classes of products. A good recipe to test with this experiment is blue circuit which requires 20 green and 2 red. This can also be done with yellow and red if you want a 4 sushi belt set up. The combined belt gets looped around the labs and fed back into the fish. It does not put out enough to compress a yellow belt. 7 science per minute or 1/7 of a blue belt. Jan 27, 2020 · This design takes advantage of a simple fact: a yellow belt is 1/3rd as fast as a blue belt, therefore slamming 3 yellows together into one blue leaves us with a perfectly even distribution of inputs. About Stats Demo + Post. You'll need 1x splitter for each item, with priority input set to "return lane" and other input is external source. The splitter perfectly splits any input between the 2 outputs, and the T pattern of belts ensures that all inputs from one of the output is put on one side of the belt. A simple (5 combinator) circuit that loops over all the items in the connected chest and sets the output filter (mini-loader mod preferably to give enough time to output the items). Involving: Belts (balancers, crossings), Inserters, Chests, Furnaces, Assembling Devices Nov 16, 2021 · Put one gate on each belt (red wire), or put multiple evenly-spaced gates on each belt. That's the conventional sushi belt. Now, I'm not saying that this is a better way of doing it compared to the 4 belts. when all the other yellow belts run out) Also belts have 2 lanes, so we can do this on either side. 2nd section is the input-controllers (belt pieces with circuit wires on them), it puts bottles onto the new empty sushi belt. Left-hand belt is for return product from the end of the line. But then you need to make sure that this overflow is never going to be full otherwise you have the same thing. FactorioBin. On all of the inputs to the everything-go-round, there's a belt sensor that's set to Enable IF Black = 0. Perfekt für Labore & Sushi-Belts. A simple mod to make sushi belts visually easier to see the contents of. Tutorial video going over how to modify it to balance different numbers of items, using 6 items, 4 items, and 7 items on a yellow belt as examples: In a sushi restaurant, the kitchen puts sushi on a belt. I probably should be focusing more on launching a rocket and expanding from my starter base, but I'm having too much fun establishing dominance by expanding my borders. Have a belt t An actual 3-1 balancer would probably do it. 39. A forge produces 0. You can also remove inputs and add them back later and it still works. Here's my space-age sushi-belt. The inserters that place items onto the belt (green wire) should be set to: Enable/disable, Read hand contents is checked and Hand read mode is set to Pulse. Without a loop, this is impossible. 57 = 23. Dec 1, 2024 · The belt isn't being used fully because the recycler outputs the items from its internal storage in the order they are shown in the GUI, wasting belt space with mostly unstacked items. Here's a setup to make a compact early game mall. We got a main bus and extract half a belt of the most present items of the recipe (green circuits here), then add a bulk inserter to dig a hole in that flow of circuits, and fill the hole with red circuits, I got also a constant combinator to turn on and off, but also control the Jan 24, 2021 · Simple science pack sushi belt Post by yankee42 » Sun Jan 24, 2021 9:56 am So far I typically used a row of science labs with two belts on each side and 4 inserters (2xyellow, 2xred) for each lab to feed them. This restricts each item type to a third of the lane. I made a science setup which only uses one belt to deliver the four kinds of science by having four locations where the science gets inserted onto the belt in a manner that only mixes the science onto the belt, if there's at least two squares where there isn't any of the science type in question. " Click on the feeder belt. This is the full system built entirely of red belts, undergrounds, and splitters. Read belt content, pulse, and send to a memory cell. My reasons for a compressed belt are because anything less creates an artificial ceiling. Not that the definition is strictly enforced or whatever, but the whole thread is about mixing material on a single belt, and the methods to keep the mix of material under control. The overflow mode allows to send to a belt only the items that exceeds a given threshold. Counting Sushi Belt Anfängerfreundlich. This gives the 6 sushi belt set up. Space Age Blueprints (Episode #31) Posted by Nilaus 2 The rough idea is to count the total number of belts (easy to do if you take a blueprint of the whole thing from map view), which gives a total storage capacity of the sushi belt (each belt tile holds 8 items). Aug 26, 2019 · Idea is simple: sushi belt with multiple items. This is the full system built entirely of yellow belts, undergrounds, and splitters. If you play with the layout you might make it more effective. Blueprint. Also, a suggestion, give each sushi input it's own counter. Apr 28, 2019 · So this cause the entire sushi to stop, which then stops the recycled belts, which then makes the sushi stops a bit more, etc At the end the entire system is locked. Copy/paste between an assembly machine and a device (copy ingredients, additive) Sushi belt. Also, depending on how you format the sushi, each inserter's hand size will be effectively limited to 1 (this could be rectified possibly by using circuits to 'burst-fire' each science pack onto the belt, putting a bunch in a line on the belt at once) so lab chaining will get much less effective (which is fine, because beaconed setups don't tend to lab chain as far as I know) May 2, 2017 · I use sushi belts all over the place. Involving: Belts (balancers, crossings), Inserters, Chests, Furnaces, Assembling Devices Nov 5, 2024 · If you have problems with wire reach to attach to all the asteroid collectors, then remember that you can just attach wire to additional spots on the sushi belt and leave all circuit-related functions unused (this is a new thing in Factorio 2. Instead of the sushi going around and around, it goes back into the kitchen. Feb 12, 2021 · In this video I set-up a sushi belt to feed all seven types of science packs to your laboratories explaining each step as I go. 0 -- it does not disable the belt by default anymore) to use them as range extenders. This is how I do the sushi belt thing. Nov 6, 2024 · Its slow - I just created that in the editor and need to test myself if it keeps up with my personal building speed. Right now you're just directly merging two belts of copper with one belt of tin, and the little loop at the top does nothing because it's going back to the same splitter it comes out of. there is always a decider attached to control how many of Apr 28, 2019 · Beautiful Sushi Belts Circuit-free solutions of basic factory-design to achieve optimal item-throughput. Red and green are used fairly ubiquitously, with blue not being as common nor purple being around. This simple circuit also works great with long ammo belts too. However for smaller volumes this random sush could be extremely compact with the circuit tucked away somewhere. The fast belt is so that everything gets loaded faster. 1st section is those splitter-filters pulling bottles off the belt. This propagates backwards making the output also reduce to half speed of that item. If you want the contents of the multiple pieces of belt you need to wire each individual piece into the circuit network. I use a similar sushi network but with 3 network. side load the tier 1 with items. like 150 iron plates. r/factorio • Beat the game once with bugs turned off, first game with bugs enabled. This adds up how much of each science I've added. The sushi then goes around and around in the restaurant until a customer takes it off the belt and eats it. You can make sure all the turrets get enough ammo, without wasting the amount it would take to completely fill the belt. The belt after the splitter will never contain consecutive items. Sushi can make things smaller and sometimes even simpler. Sushi belt is a fairly advanced technique usually used to feed labs, often more for the fun of it than any other Dec 21, 2024 · FACTORIO SPACE AGE - IMPROVING THE FULGORA SUSHI BELT AND RECYCLINGThe initial Fulgora Sushi Belt video: https://youtu. Involving: Belts (balancers, crossings), Inserters, Chests, Furnaces, Assembling Devices Bots are so easy for a mall. the key is to prevent the sushi belt from ever stalling; I think there is a way to do it without chests but the simplest way would just be multiple/faster inserters. The way to do it, is to read every belt, but this has some drawbacks: Ugly; Inefficient; Tedious; Obscures the items on the belts Feb 16, 2021 · A simple, elegant (IMHO) solution for this would be to introduce a split belt that goes in 2 opposite directions. Inputs for each belt are in front of the filtered splitters. But with 'sushi'ing belts, you can have 4 types of items, or even more. This early version only removes the circuit connection frames on belts. Both belts should be the exact same length and the same speeds so that one complete revolution of one belt is the same time as one revolution of the other belt. If the belt needs blue, put blue on the belt. May 8, 2017 · To me a Sushi Belt is something like this [wiki. Apr 16, 2023 · A simple mod to make sushi belts visually easier to see the contents of. This build is my guess for how it is build in this video . First, the sushi belt needed to be created that provides the proper 20 to 2 ratio. In a sushi belt setup, you can't guarantee that any given assembler or lab will have all necessary ingredients in front of them at all times, so instead you have to guarantee that all necessary ingredients will eventually get in front of them. I use read-pulse metering, though, since that works for any belt speed and doesn't get confused if the belt backs up. Jan 10, 2022 · quyxkh wrote: Tue Jan 11, 2022 6:27 pm I use that to maintain adaptive sushi belts. Imagine what would happen if you'd only have one item as input. There's a fairly simple method without circuits, it just involves a lot of splitters. Science! So, I wanted to find a way to get all 7 science packs to the lab, without using sushi belts or wiggly (like having the space science go down into the gaps) lines; allowing for shoulder to shoulder science labs and a somewhat compact (and tileable) design. So the belt before the merge reduces to half speed. Sushi Hub™ Red Belt. I have not built a sushi belt system myself, but AIUI one big concern is to avoid clogging the belt with, say, iron plates so there's no room to add copper plates or green chips made from those iron and copper plates. you can make a simple and flawless one using splitters and belt speed variance. 33 / 0. Haven't played factorio much lately but this was my improved and I think final version of one belt sushi for blue circuits. Jan 6, 2025 · And worked out something to do a weird belt I like to call a controlled unbalanced sushi belt, of CUSB for short. Every box is connected to a circuit network, and the mall assembler output inserters are disabled when an item crosses a minimum threshold. If the sushi belt is shorter then you gotta set that number lower of course To add context, the iron mine has coal in the middle of it. Note that it only uses yellow belts, with some reds for length purposes. There's double protection against the belt getting stuck. The idea is simple. If you then introduce a second item. - Inputs are muxed with the loopback (loopback is higher priority) - Inputs are muxed with buffer item (inputs have priority) to create full belts (idea from Dani1973 on page 1) - 6 full belts are balanced into one sushi with a simple Bilka 6-1 balancer. The green network is the counter but is wired only on the inserters that puts items on the belt. I use a variation of sushi belts for them which is sushi chests. The closest i've gotten is this: The operations are indicated in red, above or below, the combinators. Constant combinator here sets the "L (Limit)" signal for how many science packs of each kind has to be on a belt. I never knew it by that name, just as "exponential-decay average". The belts before the splitter only run when both of the belts behind them are full. The good thing is that the list of items it manages is not fixed, it will work with whatever is in the chest. (red/green get added from the far left in the picture). Allows for a fully saturated sushi belt of an arbitrary amount of items (science as an example) without requiring any changes to the combinators. -Sushi belt for uneven products (sushi for equal products is relatively simple) -No loops (Loops to recycle products back in is the ez way out) Sushi belt logic. Finally took the time to figure out a functional sushi belt design, found it fit right in a mall for my midstrap base. 5 items/second, or 1350 items per minute. You could think of it as 2 belt ends shifted by half a tile. 2 - When something gets taken away from the belt by an inserter that is connected to the circuit, the state will be -1 for whatever item that was taken. It is also fast. Blueprint: https://factorioprints. [Uses near/far K2 inserter mechanism] *this could be adapted for vanilla at the expense of slightly more space. be/NAsBS2JqjEsIn this video we ramp up Nov 29, 2019 · Secondly, if a sub factory only pulls from one belt of a two belt sushi bus, then you effectively only have a one belt sushi bus for the item that the sub factory produces, as well as for any recipe or recipe chain that uses that item, so all assemblers or sub factories need to be able to pull items from all belts of a sushi bus. Nov 21, 2017 · Read belt contents read the contents that particular piece of belt. Reply reply Apr 5, 2024 · Whole belt reader. This is a simple, yet robust sushi solution. Not an endgame versus early game thing either, as it's easy to research some blue techs and then go back to a pure red+green. Feb 27, 2018 · This build manages a sushi belt by adding missing items from a chest. TODO: Add simple graphics instead of floating wire connections and LEDs. the input into the sushi belt has fixed numbers. Apr 28, 2019 · A long time ago I heard about sushi belts, but the only pictures I could find was only made of an awful combinator crap, so I decided to make my own. - The sushi belt visits each Use a blue belt/yellow belt thing. Items on belt are counted. Simple 6-Science Sushi Belt Post by HadesSupreme » Mon Jan 27, 2020 11:51 pm This design takes advantage of a simple fact: a yellow belt is 1/3rd as fast as a blue belt, therefore slamming 3 yellows together into one blue leaves us with a perfectly even distribution of inputs. First step to implementing this is keeping track of how many items there are on the belt total at any given moment. Involving: Belts (balancers, crossings), Inserters, Chests, Furnaces, Assembling Devices Run a wire from one belt tile which is before the merge on the sushi belt, to one belt tile which is on the feeder belt. I only made some small, 2 chunck, self contained factory modules that used a sushi belt for anything after the smelting step. May 9, 2017 · After a number of experiments, here's the final version of lab complex setup, based on sushi belt idea. This way the sushi belt can feed any number of recipes that may have varying usage. Speaking from experience, when I'm researching something that doesn't use military science, the total amount of military science on the sushi belt is constant. Where anywhere else in belted Factorio, a belt backup means a buffer to work with when demand picks up, with a sushi belt, any backup/excess supply could lead to total deadlock. You do not have the required permissions to view the files attached to this post. All that's left is to set the condition for the inserters feeding the belt based on how much you want to maintain on the loop. 4 blue ones and a single military one from the belt. I plan to make the next factory with two belts instead of one, the second belt can carry infrequently used resources like coal and plastic. Understand how to setup a sushi belt and how to filter items off the belt without blocking it. The Sushi Hub™ Blueprint Book contains the following blueprints within: Sushi Hub™ Yellow Belt. An easy application is to note there are 7 science pack, and each belt block has 8 slots available, so we can limit each pack's input to 1/8th a full belt, and then combine everything together. While the belt is filled with unstacked items, the recycler reaches the storage limit on one of its outputs and stalls. The device can connect to a chest up to a distance of two tiles. Share your designs. Involving: Belts (balancers, crossings), Inserters, Chests, Furnaces, Assembling Devices As well, I prioritize using what came from the sushi belt before pulling from assemblers, which ensures that the sushi belt will keep moving even when the sub-factory isn't under 100% load. This is for "I just launched my first rocket and need to tame the spaghetti" base. When testing with infinity chests to provide constant input, it works fine. So step 1 is changing your sushi belt into a continuously flowing Apr 28, 2019 · Well, I've made it work - at least kinda. Given I take ages to expand, Become master of the sushi belt chaos and create a simple and efficient starter base producing the elctromagnetic science pack and plant without getting a massive headache. Go built something fancier for you megabase. whenenver an inserter picks one, it is subtracted from the memory cell and whenever the iron count is below 150, the input oens and new iron is flowing in, adding to the memory cell. Every product is output on request to a another sushi belt - the base construction sushi belt. But then as soon as grey was available, it will start mixing onto the sushi belt and the red/green buffers will start to empty. Well, with random sushi, you'd probably need to loop things back around even with the perfect ratio. Core is based on two arithmetic combinators. A circuit-gated approach like this makes it really hard to hit both maximum compression and perfect mixing on the output belt. It's as simple as "If the belt needs purple, put purple on the belt. Often times, you want to read the contents of a whole line of belts. That one will saturate the full belt. Oct 26, 2024 · The game crashes when I try to setup this sushi belt, not immediatly but after a few seconds. The second line of assemblers are used to read the recipe ingredients. Maybe you're doing some sushi set up, or just want to get an accurate gauge on how much stuff you have without buffering to a chest. com] Wireing the belts, putting them on hold until certain logic conditions are met, to properly mix all the science packs I want something like in that link, only for all the new science packs. Links & Infos Dieses #Factorio #Tutorial beschäfti No loops. 3rd section is the sushi loop going around the bottom and back into the The way I've done it is having all the belts around my lab wired up to read the contents of each belt block. The extent of any bugs I can think of is if 8 items are on the belt it will send the signal to stop the belt. This means a given belt would have just two types of items on it. To increase speed you need to create a shorter sushi belt, make less items OR just make more smaller malls dedicated to specific item groups. Search the tags for mining, smelting, and advanced production blueprints. This one would balance up to 2 belts of output to one belt evenly on both sides. I've been trying to come up with a sushi belt mecanism by myself but i just can't get it to work. Sushi belts are belts that carry more than two different items. To create a sushi belt: Sushi Belts are nice but for me way too difficult to handle. It works for yellow belt and yellow inserters too. com/view/-My2y4_L9woFASFOlV3hFully mixed and compressed sushi belt. May 13, 2019 · Each lab has 1 red and 1 yellow (my base ant big enough to need more than yellow belt, eventually red or blue belt might be needed) inserter each side. The first red network is wired on the inserters that remove items from the belt, this wire goes into one arithmetic combinator [each*-1->each] near the counter and is the negative pulse. It double the amount of time and it is easy to make mistake. Some debug info if it helps: - So there are basically 4 sections to this thing. Doing so, we get a 7/8ths full belt of balanced science packs that will never back up. Time for circuits, clearly. Includes "oops" overflow box on right side. Thus, new items from the input belt are only added to the sushi belt when the same type of items on said belt are consumed. 89% of a blue belt. Then, some time later, 0. I have a huge number of improvements I'd want to make, but this is kinda version 1 at least. Then I have each science pack's inserter set to put it's pack on the belt if that pack is <100. Most important change is symmetry. Take a 2x2 box, use inserters to feed 4 labs on either side. . due to belt Jan 27, 2020 · Simple 6-Science Sushi Belt Post by HadesSupreme » Mon Jan 27, 2020 11:51 pm This design takes advantage of a simple fact: a yellow belt is 1/3rd as fast as a blue belt, therefore slamming 3 yellows together into one blue leaves us with a perfectly even distribution of inputs. factorio. I Coppied the example :Six( I only used 4 bc i only have 4 science pacs atm) belts in a row are connected with Red wire and set to Read belts contents and Hold Apr 28, 2019 · So this cause the entire sushi to stop, which then stops the recycled belts, which then makes the sushi stops a bit more, etc At the end the entire system is locked. The circuit limit ensures that there is room for the excess green which will be stored in the box till it is used by the factory. Involving: Belts (balancers, crossings), Inserters, Chests, Furnaces, Assembling Devices Increasing throughput is as easy as upgrading the belts connecting your nodes, and throughput is shared across all item types, so each kind can (in principle) use your full belt throughput. at the end of the production line you can use a splitter to filter and only let shells pass ==> optimum use of belts, minimum complexity (and prepared to add beacons later) Nov 21, 2024 · Simple sushi belt automated mall This board is to show, discuss and archive useful combinator- and logic-creations. The idea was that it could scale easily and getting that set-up was relatively easy, although balancing it was a bit harder. Common mods that provide larger containers (both in terms of slots and in terms of perimeter) vastly increase maximum throughput. Or to add some 'overflow+temporarily buffer' mechanism to relieve the overly full belt. One for taking things into the loop and the other for taking things out of the loop. Smart triggering, counters and sensors, useful circuitry, switching as an art , computers. some assemblers can also output to the belt, like pipes or insererts for example. Textbook example: Feeding a mall. 16 was out and introduced a filter functionality in splitters, allowing me to improve my design. In a sushi loop base, there are a few more variables to take into account. First one is to negate any number, second one is memory cell. Set it to only "read belt contents" and "hold" rather than "pulse. I don't sample every segment of the belt, but usually just 10 or so belts near (or just after) the inserters, and set the rule to only add if there's less than one of a given item. Filters need to be defined prior to inputting products. With belt-circuits, filling the belt at max rate is easy just dumping all the output from my steel smelting into it via a splitter. Jun 17, 2022 · If you don't want to force the inserters feeding the belt to 1 hand size, you will need some more logic. Items are priority sorted back onto the correct belts. 33items per second. The ratio between filling a yellow belt to the throughout limit with iron is: 13. Many sushi belt designs use both red and green wires. Loops take up extra space and imo routes resources a long path needleslly. Created this design that not only does everything on one belt but also without loops. Attached both log and save game. Belt isn't used to the full capacity, unlike in your design, but can handle up to 250 SPM on blues and something like 90 on yellows. One way to do this would be to have a belt with a logistic wire connected to each one of its sections in a "read/hold" mode. Using the new input priority function, wouldn't it be possible to have a belt of some 'placeholder' product (say, iron plate, so that it's easily distinguishable at a glance from the packs) merged via a splitter with the entry point of each science pack type, and give The "more complicated" sushi designs read the sushi belt and refill it as needed to reach a target ratio. K2 Mod Sushi It turns out that it's super easy to detect if a belt is backed up in 0. Edit: It's also possible to wire up the inserters adding/removing things from a belt, and using that and some combinators, calculate how many items are on Sushi laboratories without combinators, splitters and inserters Post by datarza » Wed Jun 19, 2024 1:40 am Pretty simple solution, (maybe somebody invented it?). However, with the constant combinator controls, you can easily work around having uncounted item additions to the system by concomitantly decreasing the item threshold in the constant combinator, or increasing the threshold if items were removed without getting counted by the system. Jan 27, 2020 · Simple 6-Science Sushi Belt Circuit-free solutions of basic factory-design to achieve optimal item-throughput. Having 4 belts running to the labs has been bugging me, so I attempted to create a balanced sushi belt solution where one belt supplies all science packs to the labs. the next splitter combines the belts. In reality you don’t need a full blue belt, you need (40i/s) / (45i/s) = 88. Each inserter that puts items on belt is connected by green wire to memory cell and gives pulsed hand content. Overall, I like it a lot! No counting issues to go It adds a timer and a small amount of circuit logic to Yuc4h's design to make a simple balancer that can be extended to balance any number of items on a sushi belt of any speed. When you do the calcs you find you need 40 iron-plates/second. Say a the labs took away 12 red bottles. It will want to merge with the already full belt. What OP has done is slightly different. Make sure the loop doesn't reconnect with the sensor. Edit: It's also possible to wire up the inserters adding/removing things from a belt, and using that and some combinators, calculate how many items are on Find blueprints for the video game Factorio. This is easy but unfortunately you can't connect wires to underneathies or splitters. Mar 27, 2017 · Easy, simple, and can't back up. The mod contains also a new combinator to create easily sushi belt. On the recyc belt, there's a belt sensor set to Hold that reads what's on the belt. The chest is monitored to always have 200 science packs of each type, if not, it requests it somewhere upstream, from a large 6x6 storage box for example. Diese Schaltung macht wirklich alles einfacher. The idea of a sushi belt is that you have all the materials your base will need on a long conveyor belt, like one might find at a sushi restaurant. Full belt would be 343 SPM I think. When you place a blueprint, the circuit wires are added for free, and this includes when the items being linked by circuit wires are already placed. I have multiple filter inserters pulling coal off of the iron line, which I am redirecting around, but the problem that I am having is when the coal backs up, the filter inserters don't separate the coal and it makes it into the iron lines anyway. Normally in Factorio, you tend to dedicate a lane of belt to just one item -- all copper, or all green circuits. but normally I'm not so strict about counting items. You can put explosives and canon shells on one belt and the radars on the inner lane of the second belt and let the inserters put the arty shells on the outer side. But when I try to use this design in my mall that uses raw ore inputs only and then builds items from them, it has a significant startup time for several items, and the sushi belt jams. Jan 24, 2021 · Simple science pack sushi belt Post by yankee42 » Sun Jan 24, 2021 9:56 am So far I typically used a row of science labs with two belts on each side and 4 inserters (2xyellow, 2xred) for each lab to feed them. You can try with a bit of modded faster belts at the end of the sushi right before the recyclers, I'm sure this would fix the issue (not a very appealing solution tho I admit) Because its really simple, you only need 6 parts: Constant Combinator to set a Limit 1 Looped Arithmetic Combinator for value storage 1 Arithmetic Combinator to multiply with -1 Belts that read science input with Pulse Belt that enable/disable Output inserter that read with pulse Apr 14, 2019 · What does a sushi belt do ? i was/am under the impression that it helps to not overflow your belt and keep a constant number of items on it (science packs for example). 16 -- just toss a couple of splitters set as depicted and check if anything is present on the extra belt segment between them. This tutorial is for a simple way of making sushi that can have any number of items. There are many ways to make sushi. Its called 'sushi' because the items on the belt resemble sushi, particularly iron/copper. Regarding the wood, again I need to maintain the proper ratio of 1:1:1 plastic/green/coil. Removing is more tricky - you can sample 50 % of the belt throughput via a side split-merge segment but to snarf items off the belt at full speed I found it also needed stack filter inserter and a belt-circuit set So, a blue belt has exactly 3x the capacity of a yellow belt, which means it has the capacity of 6 single-lane yellow belts. Nov 21, 2024 · The top left assembler is crafting the needed object and the assembler on its right is crafting needed intermediary. I think you might also need a pair of splitters on the belt somewhere to prevent it jamming. The 3rd sushi belt, the most important of my new base blueprints, is the construction sushi belt. I thought that I could use the coal to power my smelters to the left. Therefore, the minimum number of sushi mixers for 2,700 SPM or a blue belt of each science is 7 mixers. To add items using side loading, try having two pieces of belt Tee into the sushi belt. Yep. Additionally i will explain how to increase holmium ore production easily. Especially with the way science works, not all colors are created equal. The system uses tick perfect timings to cycle between different science packs. They are FRAGILE!!! Add in things to the belt to modify what's the state 0. I had to solve a few problems with this architecture but since I already solved these problems, I can easily do the same sushi design on smaller things for example my advanced circuit design is this (I use the input belt for output). First I pull of all my resources from the main bus into passive provider chests. Apr 28, 2019 · Was inspired by this thread. So when filling the sushi-belt you need to prefer emptying the overflow before adding new items from the supply lines. have the splitter before belts filtered to the item being loaded onto that side. " etc. It oscilates massively, overfills its output belt, etc. You can try with a bit of modded faster belts at the end of the sushi right before the recyclers, I'm sure this would fix the issue (not a very appealing solution tho I admit) Sep 9, 2020 · -Sushi belt for uneven products (sushi for equal products is relatively simple)-No loops (Loops to recycle products back in is the ez way out) Sushi belt logic A good recipe to test with this experiment is blue circuit which requires 20 green and 2 red. By a large measurement we can ensure the belt never fills up entirely. Sushi Hub™ Blue Belt Sushi laboratories without combinators, splitters and inserters Post by datarza » Wed Jun 19, 2024 1:40 am Pretty simple solution, (maybe somebody invented it?). So if you need like batteries in the belt, just put a few stacks into the chest, and it will put them on the belt with gaps. Use extension to append new blocks. that means you can place 24 forges next to a yellow belt, before the belt is fully saturated. Aug 11, 2019 · Tutorial for Sushi belts, The video is a sushi belt for science, But you can use them for anything !I hope you learn something about combinators, thanks for Jan 27, 2020 · This design takes advantage of a simple fact: a yellow belt is 1/3rd as fast as a blue belt, therefore slamming 3 yellows together into one blue leaves us with a perfectly even distribution of inputs. Always call for more than you need. Sep 9, 2020 · Overly Complicated Sushi Belt for Uneven Ingredients w/o Loop This board is to show, discuss and archive useful combinator- and logic-creations. Personally, for functionality I'd use the ratio'd and sequential sushi of smart-belt side-loading for medium to large volumes. Free wire and full belt readers mean sushi belts before researching any science. The way it works is simple. Many sushi belt designs use complex circuit logic, which are difficult to understand and modify. That gives 8 lanes where every lab can grab directly from every lane. If there's 6 or more items on the recyc belt, the decider combinator puts out a signal (Black) set to 1. If you're only calling for 8 items you run the risk of them getting stuck ok that belt. I exclusively use this sushi belt for sciences. To add items to the belt, filter that item type onto a yellow belt, sideload items onto that yellow belt, then merge it back onto the blue belt. 57 iron plates per second. A sushi belt of 7 sciences can serve a maximum of 385. But it is a belt only self adjusting sushi-belt system. The ingredients list is passed to the next column and compared to the sushi belt inventory to figure what intermediary to craft. You have a belt that makes a loop and a combinator that knows what is in the loop. Click on the sushi belt tile. But linking every belt to the circuit network is a lot easier than you think. Doesn't require complicated mechanisms like smart splitters, doesn't leave half of an underground belt pair unused, doesn't block items on 1 lane of a belt (as, again Aug 26, 2019 · Factorio Staff Posts: 3353 Joined: Thu Dec 14, 2017 6:56 pm. One lane of blue belt carries 22. You know that you will need a full blue belt input to satisfy the demand. If either of the belts do not have items, both belts stop. Jan 24, 2021 · In my sushi mixer I used interesting fact: 7 blue inserters, trimmed to 1 item per swing, fill the blue belt decently enough. put down a splitter, two belts, and another splitter. They are: iron plate, copper plate, steel, stone, brick, coal, green/red/blue cards, engine units, electric engine units, plastic, sulfur, batteries, low density structures, and flying robot frames. TODO: Consider changing the default of wiring belts from enable/disable and pulse to read contents & hold. Copy to Clipboard Show Blueprint Show Json Apr 28, 2019 · A sushi belt, to qualify should carry all sorts of science pack on one single belt. When a Green wire inserter adds an item to the belt, that item's count in the memory cell is increased by 1. Apr 24, 2017 · http://www. Only 2 tiles measurement is inaccurate (and fluctuates over time even if the belt is fully compressed) Measurement is done on different parts of the belt for each science pack, so if the belt is completely filled with other science packs, there is space to add new ones. Sushi with only a single arithmetic combinator. so we can combine 3 yellow belts into 1 blue belt and never need to worry about one of the yellow belts saturating the blue belt (eg. Instead of wiring the main sushi belt, use the other wire colour to connect all the lab inserters as read contents Absolutely agree that my method is not perfectly safe and more complicated than just wiring every belt together. Apr 28, 2019 · Beautiful Sushi Belts Circuit-free solutions of basic factory-design to achieve optimal item-throughput. People have been mentioning that this setup runs into a problem when one belt temporarily runs out and its spots get refilled. So wire two adjacent belt segments together, make the two-tile belt blueprint, and just spam it out all along the belt. You can have one belt that holds science packs, one belt that holds low-volume intermediates like low-density structures and processing units, one belt that holds ammunition and barrels of light oil for your fortifications FactorioBin is a site for quickly and easily sharing Factorio blueprints. BTW, an an example of a ratio, a yellow belt can transfer a maximum of 13. EDIT: Changed the circut conditions a bit to make the belt work better. I've been playing around with the filter capabilities of the splitters that were added a while back. The main belt is blue. In this case any kind of science bottle. The labs don't quite manage to consistently clear a full blue belt, but i'm getting about 330 SPM when researching with 6 science types. have the splitters and main belt side a tier 2 or higher belt and the other side a tier 1 belt. Both should grow boxes around them to support the wire. com Advice B: why estimate? I prefer adding each science on its own belt, with a wire connection on the last belt before joining. For me I had dedicated iron plate, gear, green circuit, and everything else is on the sushi belt input. xpfl sdzo vydyr dyvghrk zknhp fnc kprsj doam zhny vcvw