Roblox part touched Touched event with in a script and a local script. I’ve tried looking through a few posts, and none of them work. new("Folder") folder. After when the part jumps off, I use . example: 15:59:13. Only you can change it, and when you do, reconnect the function. There are several implementations of BasePart, the most common being Part and MeshPart. The same would happen for TouchEnded except it is for each time the part is no longer Jun 13, 2021 · Touched is an event of BasePart (Parts, WedgeParts, etc) that returns a BasePart that hit the connected part, you can use the parent of that basepart to get the player via Players:GetPlayerFromCharacter(), which will return a player instance if the player’s character is the model given or nil. What solutions have you tried so far? Did you look for Aug 22, 2022 · You can use FindFirstAncestorWhichIsA() to get the model (regardless of whether the touched part is a body part or accessory parts). Touched, but Touched isn’t a member May 23, 2019 · I have encountered some awkward behaviour and I would appreciate any help in dealing around this. But the script just print “touched” when Player touched it instead NPC. Material. A good example: if I was to press the button E, and have an animation play with it moving a stick, it only detects what the stick is touching while the animation is playing. I’ve heard Region3 is a good option, but personally, I’ve never used Region3 and it sounds a bit complicated. GuessParts Debounce = false Part. Then, you should use Players:GetPlayerFromCharacter(), inserting the character model into the argument in order to obtain player. Transparency = 0. Handle local debounce = false May 18, 2018 · Is there an efficient way to get both parts involved in a touched event? For example, if the same function were connected to two (or more) separate parts, would there be an easy to distinguish which of the connected parts is being touched? Maybe this is the wrong way to go about it. Touched event firing on the server too - even if it doesn’t replicate. However, it isn’t going invisible for the ones that collected it? I need some help if I can get it. However, the touched event fires even before the part touches something. Detector1 local detectorTwo = part. Here is my script. Touched isn’t firing. It’s really weird behavior. Touched to check if the part touches something, and if it does, anchor the part. Touched event isn’t very reliable, and I’ve had experience with it not working 100% of the time. The intention of this thread is to clear the air about client-based part touch detections, look into some Dec 30, 2023 · last time i created the same thing but no one responded but i’ve fixed something, but it doesn’t work as intended! part. When I jump, or rapidly leave and enter the Mar 9, 2021 · Is there a way to make a touched event wait to fire - Roblox Loading Nov 20, 2024 · Hey, i have question, i didn’t used touched event for a long time and i need it, if you ask i will have static objects that will not move at all and damage players such as spikes and barbed wire Question is how should i run this event? My current idea is to use: Check touched event on every trap-object’s hitbox Check touched event on player’s hitbox and then determine if part touched Mar 28, 2020 · Please Help! I’m about to give Up on this. What Im Trying to do: There is a part which is controlled by the player Oct 16, 2022 · So for some reason the touched event when connected to my character’s parts just keep firing like if it’s in a loop. Touched:Connect(function(BodyPart) if BodyPart. TouchEnded events to detect when a player stops touching a specific part. Unpressed local Activated = script. Parent Aug 27, 2021 · So I was trying to make a health kit that despawns from 10 seconds when you touch it, but since the touched event is happening a lottttt of times per second, not only does it heal the player much more than it should but it’s also grabeable multiple times. The fix I thought I would have for that was to add a debounce Mar 8, 2024 · I am making a game with a circle on the ground. new("Part", workspace) dummyPart. Parent:FindFirstChildWhichIsA("Humanoid") then --function end end Jan 27, 2022 · I have been making a system for teleporting players that relies on touched events, however I have run into a problem that only happens sometimes. TouchesUseCollisionGroups to specify whether collision groups are acknowledged for detection. However, if they stop still on the touched part, it will fire a TouchEnded. My script won’t print “Touched” and I see no errors. I don’t want a system with Leaderstats etc… I just want that when a player touch the part , the part is now is spawn. If it’s an NPC, it usually returns nil. Parent:FindFirstChild("Humanoid")then hit. Parent:FindFirstChild(“Humanoid”) if humanoid then else print(“Work”) end end Part. random(1,10) script. Others include WedgePart, SpawnLocation, and the singleton Terrain object. Apr 13, 2022 · I hope you guys enjoyed this video. I also need the Crate to explode when it touches (almost) any part. The top-level Terrain class inherits from BasePart , so you can assign a collision group to Terrain to determine whether other BaseParts collide with Terrain voxels. This event only sends data to the client notifying it that two parts have collided, whereas Class. The circle is anchored and grows to be able to “eat” parts. Does anybody of you guys know how to do this with GetTouchingParts() or another method? Thanks! What do you want to achieve? Keep it simple and clear! I want a button that prints “hi” when stepped on. Server script inside the part: script. Nov 26, 2021 · local Part = script. Touched connection occurs. Players. Parent function WhenFall(part) local humanoid = part. Touched in a script where you throw an object at high speeds but sometimes theres a delay before part. Parent:IsA("Accessory") then if h. Obby2PlayerDoorOpenPart local DetectionPart = script. Touched:Connect(function() wait(2) --Time waiting t Mar 11, 2021 · My touched event is lagging in just a certain script, the rest works normal, when the part touches the player it makes a lot of lag, I’ve tried all the solutions, it’s not a union I’ve revised ALL the properties, what re… May 3, 2022 · Whenever i need to get a Humanoid from a Touched event, i need to always do something like this before i can do the function i wanted to do:. This the touched event newFireball. TouchEnded:Connect(function(hit) if hit and hit. new("Institutional white") hitbox. The problem is whenever you step on the part, multiple body parts hit the part, causing the part to deal 5 more damage every time a body part is touching it. Model. Parent local detectorOne = part. I am not sure how to fix this I have tried adding waits() but still not working, I want the GUI to pop out wait the X amount of seconds then go back WITHOUT the player stepping on it rapidly. Parent local pink = Color3{253, 20, 242} part. –Video Example robloxapp-20241120-1719005. Touched event for BaseParts of interest instead, as the Humanoid. What is the issue? Include screenshots / videos if possible! The issue is that it prints multiple times whenever the player walks on it. Touched Jul 25, 2019 · Resizing a part on the client to something extremely big or extremely small would result in the . Detector3 local function cook Feb 16, 2024 · Hi devs, i tried to make a checkpoint systeme when the player touch the part but am stuck actually. new("Teal") -- Set color standingOnArena1Player1 = Player Mar 26, 2020 · I know this is about the same as the other code but for specification TouchingPart, or Hit, is the part touching the Main Part and its name will be printed each time it hits the main part it will also be printed each time the Touching part changes CFrame. This event is only fired when parts begin touching as a result of physics-related movement, meaning parts that begin touching due to a forced The Touched and TouchEnded events only fire as a result of physical movement, not from a Position or CFrame changes that cause a part to intersect or stop intersecting another part. Touched will NOT work, I’ve tried checking the CanTouch and CanQuery values and theyre on, and so i thought it was a studio issue, but it didnt even print when I went In Game. I will use it need be, but I’d rather not if there’s a simpler solution. Parent Oct 2, 2024 · You can write your topic however you want, but you need to answer these questions: What do you want to achieve? Keep it simple and clear! On Part not touching stove anymore. ignoretable then else ---- code end end) Dec 21, 2024 · You can write your topic however you want, but you need to answer these questions: What do you want to achieve? Keep it simple and clear! -make a part that can receive a . Parent) if Player then -- Check if it found character if standingOnArena1Player1 == nil then -- Check if not standing and if not occupied part1. Sep 5, 2020 · You can write your topic however you want, but you need to answer these questions: What do you want to achieve? Keep it simple and clear! I want it so that when a certain part touches another part, it destroys that part. Mainly the . Scripts:script1:local part = script. Touched:Connect(function(h) if h. Parentpart. There’s a way to fix that? local Tool = script. Parent local handle = tool. As soon as they move again, it will fire a new Touched and so on. A skeleton of the code used. CharacterAdded:Wait() local h=char:WaitForChild("HumanoidRootPart") script. Touched:Connect(function(hit) -- this event fires whenever something touches the part if hit. Material = Enum. This code is local script located in starter player scripts local part = game. Touched:Connect(function(hit) -- Touched can get triggered lots of times, so check here if the camera is already scriptable, only do stuff if its not if Jan 10, 2021 · To be able to tell what side of a part is being touched by another part. I attached a Apr 22, 2022 · What is the difference between using spatial queries and part Touched events? Feb 1, 2024 · Hello! I am seeking some help on making a player ragdoll when they touch a brick. Can you Aug 15, 2019 · Here’s a super simple way of scripting a Death Screen. You cannot set up a touch event on a Jan 6, 2023 · As I just said above, touched is unreliable and does not fire everytime the part has ben touched. Parent) -- gets the player from the character if player then -- if player exists if not player. I cover everything there is to know about using them, and I go over a few examples. touched from the rocket when it hits the wall, nothing happens since it simply doesn’t happen. Neon Tool. Oct 6, 2020 · :GetTouchingParts literally just returns a table of all of the parts that are touching a certain parts. The touched event is supposed to add coins on to the player. The ball’s script is: script. Touched to do damage. the zombies can still seem to randomly do an insane amount of damage. The Touched event fires when a BasePart comes in contact with another, or with a Terrain voxel. It’s not for a specific script it’s just about the event in general. local player=game:GetService("Players"). However, I am struggling to find a way to have 1 script that can detect if anything is touching any of the parts in my model. new(ran4,10,ran6) end end) And the part’s script is: while true do script. end. Anyone have a fix? Jan 22, 2021 · So I made a really big island map using Roblox terrain, and I’m trying to make terrain objects (rocks, trees, etc. Parent:FindFirstChild("Humanoid") then -- push back end end) A video portraying the problem. The thing is I have two parts inside of the ball, one part is Sep 30, 2021 · this is probably very easy for you guys But, How do i make a Player Anchored When the Part touched i also don’t want other players get anchored As well if the other players didn’t touch the part May 28, 2022 · hi im making a script where when a part is not touched the code runs but I havent found a way for it to work Nov 16, 2023 · I know that this code: ShopZone. Value Sep 7, 2019 · going off of Kacpers suggestion , this is how you would execute it. I’m really looking for a solution to this, as it would help me greatly. local TweenService = game:GetService("TweenService") local tweenInfo = TweenInfo. Touched:Connect(function(TouchedHexPart) local plr = game. The script for the weapon is; local tool = script. I show how to check what parts are touching, how to check if a player touched the part, how to use a debounce, and how to disconnect the connection. Parent:FindFirstChildWhichIsA("Humanoid") then --function end elseif h. I have a npc in Workspace and there a part. Parent Fires when a part stops touching another part under similar conditions to those of BasePart. HitBox debounce = true Tool. Assuming regionPart is the ‘container’ we consider: Nov 15, 2021 · Basically, I want the part to show up at the position of where it touched. Parent Jun 8, 2023 · The green sphere is a part of the player and i have a server script inside of it but the code won’t work. Touched. I’ve already given the bullet a bigger hitbox, but that didn’t do anything. Touched event will constantly fire when the humanoid is moving. Touched:Connect(function()) Does anyone know how to do this? I want a script to check if a part is not touched. Fired when another part comes in contact with another object. PlayerAdded event passes the Player that joined your experience. Parent) if plr then script. BasePart is an abstract base class for in-world objects that render and are physically simulated while in the Workspace. new(h. For example, in a dodgeball game, it would be more practical to connect a Touched event for the balls rather than use Humanoid. Is there a way/alternative to get around this issue? I’ve been searching on forums but couldn’t find one. SunFragment1. If you could solve this problem I will be very greatful! local TS = game:GetService("TeleportService") local Players = game:GetService("Players") local code = TS:ReserveServer(86819814841501 Dec 25, 2021 · I’m trying to make a script that when touch a part, it prints a number, it’s very simple, but I don’t know why isn’t working… Script (already tried LocalScript) script. The Touched event fires when a part comes in contact with another part. Code The animation Jan 14, 2020 · I’ve made a touched event when a part is touched, but when the thing that I want to fire it (a MeshPart) touches it, it doesn’t fire. Perhaps it is possible to generate multiple functions that each contain a reference to their connected part? If Sep 29, 2019 · Is there some kind of parameter on . Parent local Sound = -- Your sound location YourPart. Velocity = Vector3. I’m not sure why, no errors. I have a wall that does the same. I’ve tried testing it with other parts, and sometimes it works. hitbox. Feb 21, 2023 · Hello I have a big anchored part and a smaller moving part which hits the anchored part. The function returns any part that are physically touching the part. Touched fires with PartA. I request you to please help me. Touched when anchored What is the issue? Include screenshots / videos if possible! -i have a part that updates its position but the “Touched” doesnt work like that What solutions have you tried so far? Did you look for Jul 20, 2024 · Just a side note, LocalScripts will only work in certain places. PlayerAdded:Connect(function(plr) local folder = Instance. I am trying to dedect if NPC touched that part. 8 MB) Don’t know why Mar 7, 2021 · i would like to know how to fire a remote event when a part is touched Dec 21, 2021 · The picture ^^ shows two parts, the ball and the actual part. Position Dec 29, 2020 · Hey Developers! I have a question. The problem I have is first of all when a part is touched it fires multiple times because a player touches the part multiple times. Server Script inside the Kill Part. It seems to be only a certain place since if I try it on a default baseplate it works normally. part1. This event only fires as a result of physical movement, so it will not fire if the CFrame property was Jul 19, 2023 · If you don’t want to use events to detect whether a player is touching a part, you can use BasePart:GetTouchingParts (). new(3), {Transparency = transparency}):Play() Path3. Two points are usually raised in these threads: the events are supposedly replicating despite being connected from the client, or that everyone’s seeing client-connected events. If anyone can help me Dec 28, 2023 · Add a check inside the part. Sep 22, 2024 · I am trying to make a map voting system, and all is well except for the fact that the function Part. In the function, Part is replaced by a parameter. Aug 17, 2022 · Anchored part does not fire Touched event I was trying to make a moving part that had a chance of destroying every part that it hit, but it didn’t work, so I tried to figure out a way to make it work. And many of the parts that i want to pull are anchored. However if you’re trying to make skills or bullets you’d want to use raycast or magnitude or even region3 due to how much more direct it can be exactly when it comes in Dec 1, 2020 · Hello I’m currently having a problem with Touched being fired before the part actually touches something. CanTouch = false script. Connecting is as simple as this: BrickHere. com Returns a table of all parts that are physically interacting with this part. For some reason, every time I use that function, it’s for when a player touches a brick. Seems simple enough right? Then how come the Crate. Parent = plr Oct 30, 2020 · I made a code for a black hole in which it detects any objects that are touched to it and pulles them to the middle. UserId, 000) -- Put your badge id end end) Jul 31, 2021 · I have seen tons of posts talking about how the touched event is not firing properly or even not firing at all and also seen people talking about how it can be exploited using something called network ownership which I still don’t fully understand but have some idea about it, So I have been testing it for the past couple of days and it seems to work perfectly fine and the hit fires on time Oct 26, 2019 · I am trying to create an obstacle course, so I need a brick that instantly kills the player when it’s touched. I would like it detect the player, but forgot the player once they’re actually done touching the part. It works for few of them but later starts to appear in the middle like so I’ve tried setting the CFrame to the parts position instead but that makes it appear at the center of the part. Here is my code… --//Variables//-- local lights = { light = game . The smaller part does not move in a straight direction before the hit. Touched:Connect(function(hit) print("e") if hit. I know what surface normal is but there is a possible angle in which the wrong side of the part is hit by the raycast. (Visually it does). So when he will die he will respawn on this same part , and it will change if he touch another one with the same script. What do you want to achieve? What the title says. I want it so something happens once, within a time period Apr 4, 2022 · Hello, I currently have a script where when a part is created with instance. The problem is, the bullet has a touched event that can’t fire, because the bullet moves too fast. Activated local Reverse = script. It’s two parts welded, grouped under a model. leaderstats. touching ? Sep 8, 2020 · Here’s the script. Position Oct 18, 2022 · I’m making a boss battle and one of the attacks is the boss launching a crate at the nearest player. Health > 0 then Aug 14, 2020 · Hello, I’m tryng to make a part that while is touched it prints or do something only 1 time and not repeat a lot of times like the touched function. It only fires as a result of physical simulation and will not fire when the part's Position or CFrame is explicitly set such that it intersects another part or voxel. Out, -1, true, 0 ) -- infinite tween -- dummy part which will be tweened, positioned at 0,-5,0 local dummyPart = Instance. Touched:Connect(function(TouchedPart) -- Touched local Player = Players:GetPlayerFromCharacter(TouchedPart. Here is the localscript: local player = game. Parent:FindFirstChild("Humanoid") then part. Jun 12, 2023 · You can make it yourself by constantly comparing a new list of parts with an old one that represents previous presences of parts. EasingDirection. Apr 29, 2019 · I’m not too sure of the best and accurate approach for when a player touches a specific part. Touched part. Parent:FindFirstChild("Humanoid") then -- if humanoid exists local player = game. https://gyazo. Here’s the code script. All the border parts have been grouped together to form a model. Touched event passes the object that touched the part (such as a left hand or car wheel), and the Players. I have no idea how to stop it from firing multiple times. EasingStyle. It seems that even though I’m making a debounce, these functions still trigger multiple times. I tryed something like this but still the Nov 5, 2023 · Part. Touched for a hitbox. The player can trigger a proximity prompt on said crate to launch the crate back at the boss. Jun 23, 2024 · Hi, I have a rocket model. local replicatedStorage = game:GetService("ReplicatedStorage") script. If I call . gg/robloxsdRoblox Group : https Jun 19, 2021 · touched has a slight delay compared to raycast and magnitude > If you’re like doing kill bricks or simple touched things to activate doors or whatever that’s fine. Parent) if player then if player. The script is a local script so it cant be in the Sep 30, 2020 · What’s a good alternative to the Part. Like, if part. LocalPlayer player:WaitForChild(“leaderstats”) local CheckpointsFolder Feb 4, 2022 · i just started learning lua and after reading a few pages i thought it was time to test what i learned, tho i dont know what i did wrong, its supposed to change the color of the part when you touch it but it doesnt. Parent part. Activated:Connect(function() if debounce == true then debounce = false Tool. Touched fires with PartB, and PartB. BasePart. Touched:Connect(OnTouch) function OnTouch(hit) if hit. Linear, Enum. Touched:Connect(onTouch) If you were wondering, the GUI is generated every Aug 1, 2023 · In my game i have these “Training areas” that when the player enters them give the player a boost but it uses the . What is the issue? The code Aug 25, 2021 · local part = script. What is the issue? It isn’t detecting when the tool touches the part. I have a projectile script that generates a ball above the player’s character and fires it to a desired direction, currently I’ve removed the body velocity and made it so once it’s fired it will only fall to the ground. I tried using a script that did something else that changed the walkspeed of a player, but changing that didn’t work so I’m struggling to make it Jan 20, 2022 · Hey guys so I have a part that I’m using the . new() I have a . Primary part is set and the primary part’s can collide and can touch is on. What you can do is check if the Parent property of the instance that touched the part is a character model belonging to the player using Players:GetPlayerFromCharacter(charactermodelhere) Jun 25, 2023 · I’m trying to make a part that disappears when a player touches it for example, Player 1 touches a part and player 1 no longer can see the part, but player 2 who did not touch the part yet still sees the part. I looked at how Touched() and TouchEnded() work, but they both seem to trigger at the same time. All BaseParts have CanTouch set to True by default. Touched:Connect(function(Touched) if Touched. Touched:Connect(function(hit) if Model then -- Rest of code here end end) Edit: Oh wait, I see what you mean, just reconnect the function whenever you change the Model variable. Name) then -- Ensure the player is an actual player hum = hit. IsPlaying == false then Sound:Play() else return end end end) YourPart. What solutions have you tried so Oct 28, 2023 · Im trying to make it so whenever a player touches a checkpoint, the color changes, but the color only changes for that player. b for i,v in pairs(a:GetTouchingParts()) do print(v) end No output 🙁 Jan 6, 2023 · As I just said above, touched is unreliable and does not fire everytime the part has ben touched. I narrowed the problem to simply being Part. Touched fires. Touched:Connect(function(hit) local explosion=Instance. I don’t believe this is a plugin causing this, and I’ve even asked a friend for some advice and they’re just as Dec 25, 2024 · I have 2 melee weapons that use part. Players:GetPlayerFromCharacter(part. (all of this would be client-side) The issue is that there’s no way to locate the part that was touched by the player. For example, the BasePart. wmv (1. Like this: Sep 23, 2023 · You can’t directly use Humanoid. A BasePart's Touched or TouchEnded event will only fire if otherPart has CanTouch set to True. Does anyone know how to fix this? Mar 30, 2024 · Hey! My part. Idk if there is an easy way to do this but originally I thought I could do part. Video of issue: What solutions have you tried so far? Did you look Jul 7, 2021 · Ah great! OK the animation is fairly easy to add in, you do want to use TweenService for that. thank you 🙂 Aug 28, 2023 · I’m trying to make it so if a player touches a part then a script would happen, though if they are not near the part anymore then the script won’t happen. I have absolutely no idea how to get the part. After the player touches said object, the object that the player touched should be invisible for a couple of seconds. I am using the Roblox Ragdoll Module script. Humanoid if hum. twitter. local TweenService = game:GetService("TweenService") local part = game. However, apparently, the event gets called about five or six times - the record being twenty-six - when a player touches a brick once. Touched as of right now and I need an alternative ExpiredBreaad (メタテーブル) January 6, 2023, 11:58am Mar 26, 2021 · Hi devs! Here’s a quick overview of a new collision property for BaseParts. If you want to detect parts that are touching geometrically, use WorldRoot:GetPartsInPart () (commonly Workspace). Players:GetPlayerFromCharacter(hit. TouchEnded. Fired when another BasePart begins touching a part. ChiefKeef Print("Part Touched")Remember to Put --> wait() end) end The bottom is ChiefKeefwill be focusing on. PrimaryPart. Touched:Connect(WhenFall) this is my code right now and it isnt working. Parent May 22, 2022 · I wrote the whole script, that might be working-- Put script into your part local YourPart = script. Parent. Parent local hitbox = Tool. ok I’m gonna make this understandable Touched. ) generate in random spots when a player joins. Touched isn’t firing when I can clearly see it hits me or a wall etc. com/alvinbloxRoblox: https://www. (the Roblox engine should know where the hit happened, because it Oct 11, 2024 · If by “firing once” you mean “only firing with certain BaseParts”, which in your case appears to be characters, then you’re most likely trying to have a BasePart that is Anchored to trigger its event. This event works in conjunction with Workspace. I cam across a part where I wanted to have my flickering lights stop when a part is touched, but the code is in a while loop. Pressed local Unpressed = script. Lets say you want to destroy all of the touching parts of a object, you have write something like what @ImTheBuildGuy wrote Discord: https://www. I also talk about Roblox’s API, and I cover how I learned everything I show. Touched alternatives? because I’m using part. random(1,10) local ran6 = math. new("Explosion",workspace) explosion. Here’s my code: available = true while true do if available then script. Touched:Connect(function(hit) local player = game:GetService("Players"):GetPlayerFromCharacter(hit. discord. Basically, if a player touches the part, they get teleported away. Whenever the circle touches a part, it should fire the touched event and make the parts collision group change. LocalPlayer local char=player. new(2, Enum. Thanks Jul 11, 2020 · We all know about the Touched event, is there any work-around to detect when a Player stops touching a certain part? Jan 3, 2025 · Touched will fire when they touch it. ParticleEmitter. Detector2 local detectorThree = part. Or How do you Prevent a part from getting Touched in the first place? Will collision filters work with touched functions on can collide false parts? local Part = script. BasePart. Leave video suggestions in the comments!Roblox Studio Developing Discord : https://discord. You cannot set up a touch event on a Dec 15, 2024 · I am trying to make a script where when you touch a part it will make a gui visible then gives all the players in the server a badge and teleports to a new private server. Parameters Sep 29, 2019 · Every now and again, a question pops up on Scripting Support regarding handling part touches from the client. Is there some way to get the coordinates where the touch happened? When the Touched event fires the small part is not too close anymore to the point of the hit. Parent:IsA("Model") then if h. Character or player. Name == "Train" and hit:FindFirstChild("Moving") then print("a") local explos = Instance. Touched:Connect(function In todays video I show you how to make a player get a item when a part is touched in Roblox Studio. com/ Jan 7, 2021 · Hello! I’ve been trying to make a gui pop up once the player touches a part, but when the player doesnt touch the part anymore, it get invisible again. Make sure to use an if statement for that. Touched and . turn variable to false What is the issue? Include screenshots / videos if possible! it keeps counting even though the variable is false What solutions have you tried so far? Did you look for solutions on the Developer Hub Mar 15, 2021 · Hello! today I was trying to make a GUI pop up whenever a player steps on a button, but the problem I am having is the player can rapidly step on the button causing the GUI to break. I Hope you enjoyed the video, Have a lovely rest of your Jun 28, 2020 · Hey there! This may seem like a game design at first, but I will basically talk about what I want to do: If the player is in a specific region (an invisible part), it will open the GUI, if the person leaves said region, the GUI will close. I tried every combination of changing CanCollide, CanTouch, CanQuery and anchored on all parts, and I found out that it doesn’t work when the part being checked is anchored. Touched connection. ChiefKeef:(functionName) The functionName is the name of the function Aug 10, 2022 · Hi devs, I have a script that uses a tween to fire a bullet that goes reasonably fast. com/users/14943069 Here is an Example Below of a Touched Event script. Try changing the name of the parameter. Touched:Connect(function(hit) local hum = hit. Just like the opposite Sep 19, 2022 · What do you want to achieve? This script is located under a part. Parent:FindFirstChild("Humanoid") then local player = game. Color = pink end end Mar 22, 2020 · Hello fellow developers, I am making a border (so people cannot get past) for a zone in my game, and I have several parts that make up the border. Right now, the script isn’t doing anything in changing the jump height of a player. Those places are: StarterPack, StarterGui, StarterPlayerScripts, StarterCharacterScripts, and ReplicatedFirst. It should only happen once, and it can happen again after being stepped on again. I think the ideal solution to my problem Feb 10, 2024 · I am trying to make a script which functions similar to buttons in Flood Escape 2; once pressed, a certain feature of a level is revealed allowing for the players to advance. I am pretty sure that you can’t if an event, but is it possible to put a condition on it? Jan 26, 2021 · Hello Is it possible to check if part A is touching part B? I tried :GetTouchingParts() but it doesn’t work: My script: a = script. Although, I wouldn’t be surprised if its because of the way I scripted the movement of the part. How can i make the touched event fire? May 7, 2020 · Just like the opposite of part. Sep 15, 2022 · When a player touches that part, the touched event will get fired with the parameter being which instance inside the players character touched our part. TouchPart. All bricks can be connected with . I have no clue as to why it isn’t firing when it is 100% touching another part. script. DetectionPart local AnchorPart = script. Touched that returns the position where a part was touched? If so, I really need it… May 3, 2020 · Hello! I am currently working on optimizing zombies in a game of mine, and one thing I wanted to tackle is the fact that zombies can seemingly at random do ungodly amounts of damage. But it won’t work, the script is below. Name == "hit" then local ran4 = math. sunfragment – a part part. wont work on it, you need to loop through all the instances first: local Part = game. Value Aug 18, 2021 · Hi! So, the :Touched event still firing multiple times even after i put a Debounce. Jul 27, 2022 · Explanation Okay, when I ask Is it possible to detect if a part was touched once; I mean… if a part is touched once, it fires an event and doesn’t continue to detect anything touching the part. Parent == player. Apr 1, 2019 · When a . Touched:Connect(function(hit) if hit. TouchEnded:Connect(function(BodyPart) if BodyPart. What is the issue? I cant think of a valid way to use something like raycasting to find what side of a part is being hit. LocalPlayer. Touched event fires, check if the touched object’s parent is a model and that it has a humanoid. Touched:Connect(function(PartTouched) if PartTouched Dec 21, 2021 · Hello Devforum! I just want to know if it is possible to put a condition to a touched event. I can easily insert a script into each part in the model Dec 28, 2023 · im creating a collision sytem yor my game but it doesn’t work, i did a video but it goes at 5 fps here’s the script: localScript: local ReplicatedStorage = game:GetService("ReplicatedStorage") local RunService = game:GetService("RunService") local PhysicsService = game:GetService("PhysicsService") local UserInputService = game:GetService("UserInputService") local Objects Nov 21, 2024 · In this video, I showed how to make a part move on touch. For instance, if PartA bumps into PartB, then PartA. Parent:FindFirstChild("Humanoid") if h ~= nil then h Nov 20, 2024 · Are there any quicker and more efficient part. gg/alvinbloxTwitter: https://www. Parts that are adjacent but not intersecting are not considered Jan 22, 2023 · I got help making a script (client-side) that detects when a player hits an object inside of a folder. CurrentCamera part. Here’s my script: local Players = game:GetService("Players") local CollectionService = game:GetService("CollectionService") local grounds = CollectionService:GetTagged("Ground") Players. I have a localscript which is in a folder in StarterPlayerScripts which runs the color change which does not work for some reason. Players:GetPlayerFromCharacter(TouchedHexPart. I’ve tried doing it myself, but when I touch the brick, the player’s camera goes into free mode and the player is just stuck there with body parts hanging through the ground which is something I don’t want. Touched function that fires a lot of events at the same time. But I need it inside the local script so that I can number 1 refer to the player with a localized variable and number 2, I need to fire a remote event from the local script when they touch the part, but nothing is printing when the Touched event connects inside the local script. Touch. For example if a player were to walk up to a part and run into it, it will tell me which surface is hit such as front, back, bottom etc. Players:FindFirstChild(hit. Dec 20, 2022 · Hi! This is supposed to work for whatever player touched this part, and it’s supposed to go invisible for them, but not other people that want to collect it. 317 Touched (x32) script. The part Nov 29, 2024 · Hello! I am having some problems with the Touched and TouchEnded functions. Parent:FindFirstChild("Humanoid") then --// this is how you check if its a character that touched the part. Character then end end) Checks for the player touching a part but is there a way to check if the player touching a part using if like if player. -Tnks Oct 21, 2020 · Hey everyone! So today, I was scripting for fun, just to practice. It’s anchored. 7. Like and subscribe! ;)My group:https://www. How to make a Touched Function in a LocalScript work. Handle. (anchors before touch) How do I fix this? Script: local grenade = tool. Parent:FindFirstChild("Humanoid") and game. What is the issue? Include screenshots / videos if possible! I have a script, but whenever I test, it never destroys. Parent:FindFirstChild("Humanoid") if hum then if hit Jul 24, 2020 · After adding my last thing in my game, I realized the touch event is not firing. Workspace:WaitForChild("touch part"); --player service local players = game:GetService("Players"); --this function just uses a for each loop to check for a specific player in the blacklist function foundInList(player) for _,target in Jul 13, 2022 · I’m trying to make a part that uses Velocity and I made it so that it jumps off using your mouse’s position. I’m already using . Touched:connect(function(hit) if hit. Touched sends data to the server. Touched or Humanoid. PlayerGui:WaitForChild("ScreenGui") function onTouch(part) leave. However, you can achieve this by using some scripting techniques. In this case, the truck is vibrating a bit, so while on the touched part, they are constantly re-firing Touched/TouchEnded as I mentioned. new Sep 18, 2022 · You can write your topic however you want, but you need to answer these questions: What do you want to achieve? Keep it simple and clear! sound on touch of a part but only once of that sound and no more What is the issue? Include screenshots / videos if possible! When I touch the part it keeps repeating the noise if I walk all over it but I only want it to play it once What solutions have you Aug 14, 2022 · I have a script that tells me whenever a player is touching the ground or not, but it’s not working as desired. Touched:Connect(function(hit) local hum if hit. So basically when you use the touched function and you move over the part with that function that action happens a lot of times but I need it to happen only 1 time even if I’m moving over the part. It’s just a simple talk one at the moment, however there seems to be an issue with . If there is a player update the leaderstat then parent the coin to nil, wait 45 seconds, and parent the coin to workspace again. Transparency = 1 script. Touched then because I am working on a game that if a part is touched, something happens, but when it isn’t touched something still happens just different. Humanoid:TakeDamage(5) end end) So, as you know, multiple body parts hit the part whenever you step on it. So if anyone got an idea. Enabled = false end script. In the example below the red brick is supposed to kill instantly, but if you hold jump you can avoid the kill. Touched event doesn’t work on anchored parts. hit:Destroy() -- Destroys the Instance that touched the part. Parent:FindFirstChildWhichIsA("Humanoid") then if Sound. Does anybody know any better ways to do this? <details><summary>The Script</summary>function onTouched(h) local h = h. Enabled = true end end) Dec 28, 2023 · im creating a collision sytem yor my game but it doesn’t work, i did a video but it goes at 5 fps here’s the script: localScript: local ReplicatedStorage = game:GetService("ReplicatedStorage") local RunService = game:GetService("RunService") local PhysicsService = game:GetService("PhysicsService") local UserInputService = game:GetService("UserInputService") local Objects Apr 29, 2022 · So I’m trying to change the jump height of a player after they touch a part in the workspace. Touched event connected to that new instance. Touched:Connect(function() print(1) end) The Part has CanTouch enabled, if this little information isn’t helping to know whats wrong, please say what informations should I say more. Power. Mar 15, 2021 · Under the assumption that a player’s Character touches one of these parts, do you want the part from the Character to be destroyed, instead? If so, you can instead call :Destroy() on the object that touched the part: if hit:IsA("BasePart") then. This is my current script: local Pressed = script. Parent local ignoretable = {"Humanoid"} Part. And yes I have canTouch on. Position=Vector3. Even with a cooldown, one script for the entire character, etc. Then from that, you can just get the humanoid from the model. The following code sample demonstrates how to connect a function named onPartTouched() to the Touched event of a part: In this video, we will be creating parts that, when touched, put you in either first or second person. PlayerGui Jun 21, 2022 · Part is a variable for the part you want to touch. local DoorOpenPart = script. Anyway I could get this to work? Sep 27, 2020 · I made a complete guide to touch events. They are not anchored. Reverse if Reverse. (The part is transparent until you touch it if that changes anything) PLEASE HELP ME, It’s been hard to find help I need this done 🙁 local function createTween(object, transparency) game:GetService("TweenService"):Create(object, TweenInfo. If you have any requests and feedback for Apr 13, 2020 · Hi, I am currently figuring out if there is a way to detect if a player touches a specific surface on a part in the workspace. BrickColor = BrickColor. Parent) game:GetService("BadgeService"):AwardBadge(player. roblox. May 22, 2022 · I wrote the whole script, that might be working-- Put script into your part local YourPart = script. Dec 2, 2020 · How do i make player explode when part touched? I already made the script for it but didn’t work. Workspace. local function Touched(otherPart) In most cases, it's advised to connect a BasePart. The problem I’ve run into is that sometimes the objects load perfectly, but they’re on top of/below water, and it looks really weird; like somebody would think it’s a bug or something. Note that the rocket moves via body Apr 18, 2020 · --the spooky player blacklist! local blacklist = {}; -- part you want the player to touch local part = game. Does anyone know how I can break this loop? I know you need to use “Break” but I just don’t know how, and where to use it. a b = script. I’ve experienced this with linked swords/swords that use . The script should destroy the part after it hits the ground and it does destroy… but with a kinda delay. When the tool named “Chocolate Cookie Batter” touches the part, I want it to execute a function. Touched:Connect(function(lol) if lol. Handle:Clone Oct 26, 2022 · Sorry I’m not using a while loop. Touched event? I’m asking this because I know the Part. FrontSurface. Place the debounce within the same scope where the v. CanTouch lets your determine if the part will trigger Touched/TouchEnded events on other BaseParts with TouchTransmitters. It does work but it doesn’t work when the weapon is already touching the player’s hitbox before I press attack. touched is working if is touching the player’s characrer here’s what i’ve done so far: local ReplicatedStorage = game:GetService("ReplicatedStorage") local RunService = game:GetService("RunService") local PhysicsService = game:GetService("PhysicsService") local Apr 10, 2022 · Place it as a sibling in a part [the part you need to touch to get a badge or make a hitbox of it] make sure “CanTouch” is if part. Touched:Connect(function() print Mar 19, 2023 · This unintentionally allows all Touched callbacks (the functions connected to a part’s Touched signal) to change that value, causing the debounce to constantly flip and make the functions fire erratically. make a LocalScript in StarterPlayer > StarterPlayerScripts copy and paste the following code Jul 8, 2022 · 👋Hey Scripters! I’m currently trying to program a brick so that whenever you touch it, a GUI disappears. Touched, considering how it has Apr 2, 2024 · I have found this script in other posts as a solution. local part = script. I’ve been trying to do this with TouchEnded, but as we all know, it’s a method that doesn’t really work like it’s supposed to. C… Sep 6, 2023 · Is there an alternative to touch event? Sometimes it works, and in rare cases it does not. If the part itself has CanCollide set to false, then this function returns an empty table unless the part has a TouchInterest object parented to it (meaning something is connected to its Touched event). Here is my code for the brick: local players = game:GetService("Players") local leave = game. I found out that the . TouchToBuyPart local camera = game. (The part is anchored; however, I don’t think that is the problem as I will later explain) Whenever I test touching the part with my main account, I get teleported almost instantly Sep 9, 2018 · So when a part is CanCollide = false the physic engine will not register any TouchEvents or Detects Touch cause it doesn’t have to, and if it did then it would eat up more memory (as equal to a Part with CanCollide = true) then it would with it’s current behavior, when a part is CanCollide = false it’s not physically there, that’s why Dec 26, 2020 · If you have a leaderstat already, just connected the touched event to a function to get the player from the touched part. zcgodi grhr ktdrem hevdidgao kijn vlodcct lqxdkco utzhscj uzf iyqq