Space engineers atmospheric ship not hovering . i finished off the wings and the cockpit layout :) i tryed to make this the most plane like with space engineers engine, there not too Flying Drill. New comments cannot be posted and votes cannot be cast. To publish the bluprint This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on planets. No atmospheric-only ships or rovers in space, no ion-only ships on a planet surface. If a ship can't generate enough total thrust to break free from this, it'll never get anywhere without more thrust being added from Space Engineers > General Discussions > Topic Details. So my small atmospheric ship crashed, I built it back together and now my thrusters refuse to work. if it hydrogen thrusters they need to be hook up to hydrogen tanks or hydrogen engine with conveyor system . the only one that flies is one of them that has hydrogen thrusters too. I'm not in front of my pc right now, but I seem to remember there being a toggle somewhere for a seat to use dampeners, I might be wrong tho. Probably best leaving that off the ship or putting another weapon there. For example, I like to use the big 'ole radar dish that comes with the Frostbite DLC on a couple of nested rotor to make it tilt and rotate; that's usually not a problem except sometimes for atmospheric ship that have a hard time hovering when subgrids are present. Built a mining ship with 17 atmospheric thrusters, but when I go into "terminal" to put them in a group, only 7 of the upward ones show up. That's whole ships, ready to fly (or drive). Had 2 full charged batteries on my small ship. Cheers. To get back to my ship, I use the 2 hydrogen ones on the back, since a combination of atmospheric and ion ones doesnt cut it. While looking for ores I found a large ship (no guns externally or tools) so I don't know what it would do except maybe go very fast; plus a large platform with refinery/ assembler, etc. Anyway, I started playing Space Engineers tonight, and I cannot make a ship which actually works as intended. 50m/s the downward thrusters react to the fall and get me back to hovering, sometimes if its too late I fall to the ground and my plane either breaks or doesn't. Averaging around 400-500,366,784 space credits, this top-tier vessel's cost comes from the material cost of its large atmospheric thrusters and of course the Workaround (Admin only) - using creative tools in survival - Ctrl-X & Ctrl-V and it's movable again. Alt - F10 > Disable creative mode Attempt to fly. The basic answer should be :Don't bother. What do you mean it depends at the speed of 4 m/s? Is your I now have four small reactors on my small ship, with four batteries. And not just in a "ship is to heavy" kind of way but in a I've seen a lot of people in the forums talking about large ship design and construction with regards to Planets. The FIRST thing you need to do is pull up, in order to align your visor (and your ship) with the horizon line. When I After trying a fair, controlled decent onto Earth, the ship can hold up at around 0. So hopefully I can get some tips. With a small grid atmospheric miner you can get to around 2-3 million kg of total weight with the right design. 3mill kg and has 4 larger thrusters 2 atmosphere and alot of medium hydro and atmosphere all works power is good got 8 batterys 4 hydrogen tanks 2 are full batterys are charged landing gear is off i mined around the ship to hope more space would work but no life #6. VanGoghComplex In that mod I think you want succeed with atmospheric thrusters, but I have not yet tried it. Land it and turn everything off/on with "y"-Key and try again. #11. I only placed atmospheric thrusters at it. so its very very time consuming. Another advantage is low cost, Hi, my ship battery is not charging and i ran out of ideas on how to try to fix the problem? The ship is connected to the base and the connector is on top of the H2 O2 generator not the best place for it, but i just wanted to charge the stupid battery so i can use the ship. As others have pointed out, rovers can be hard to drive safely at high speeds; however, this is mostly an engineering issue. (or at least until you get to the absolute end of atmosphere just above 9k above sea level) Something else is going on. I'd say, for like a red ship, a dozen small thrusters, and a couple large. Said more than 100 days of fuel on my ship while thrusters thrusting! Then boom thrusters stop working mid air for no reason. Dont connect other to this sys. atmospheric and ion thrusters both need power to run and you need to have bare min batteries on ship . This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on planets. Happened to me before, looks like they connected but actually (also, experience with the ship says you may not want to build the drill/piston setup. I've looked around and tried a few things to "a" stop my ship and "b" save my newly crafted ship into the blueprint board before it was lost in space forever. Think back to Start Trek, the Movie. com/sharedfiles/filedetails/?id=2440895514JTurp's Hover Scripthttps://steamcommunity. Players build space ships, wheeled vehicles, space My larger ships have no issues whatsoever hovering while carrying something To keep it short. I've played the game for about 90 hours now and I've started to wonder about something. but its been a thing for months. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews When your in your ship click G then on the left side you will see a list there's one that says block tools click on that then add that one to your hotbar then it's right click to collect then right click to drill and not collect #3. 0 This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on planets. I'm not attached to anything. 2-Drag now interacts with the vehicle from three different vectors Atmospheric Drag VER: 1. The 1. Edit: I just had to save and load again. 3-Re-Entry Effect-Crusing Altitude (*Special thanks to @Dondelium whos help and witty banter eased my pain working through the frustrating re-entry code) Atmospheric Drag V1. There's really not a "correct way" to attach an antenna. After following the above steps, cruise control takes over and grid accelerates into space. 2. The Enterprise, in all her glory, floating in a space-dock while under repair/refit. This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about This means landing the ship instead of hovering, or making certain your ship is outside gravity so that you can park it. I have a base with hydrogen tanks and H generators, there are conveyors leading to a connector. Turn off hydrogen tanks SHR-M30 Atmospheric Mining Ship 3. boxing it into my ship shape will be bit tricky but doable one thing for sure, this thruster is good for ship mass of 2,000,000 Hi. Since they looks Atmospheric Thrusters are thrusters that operate only on planets with atmospheres. If you're running pure atmospheric thrusters, check your battery meter in the bottom right; if it redlines when you try Make a RC block, have a GPS point where you want it to hover, then in the control pannel set the RC block up as an auto pilot but add an action to the point, the action you want The main thing though is having enough atmospheric thrusters. It currently has 14 small atmospheric thrusters and 2 large atmospheric thrusters for vertical lift, not to mention the other thrusters for lateral, reverse, and forward. So any pistons rotors and now hinges could be a possible cause for the sliding. Players build space ships, wheeled vehicles, space stations and planetary outposts, pilot ships and travel through space to explore I'm planning on designing a shuttle for surface to space transport, and I'm well aware of the limitations on where the thrusters are effective. "exceptions" = (from the wiki) "Small-Grid-sized thruster flames do not damage any block with a Deformation Ratio under 25%" Presumably, combined with the thruster ramp-down as atmospheric density increases, this will mean when you rotate ships when hovering, the thrusters will take time to ramp up to their full gravity-countering strength (which should be most noticeable under high grav/high atmo density/big ships), which should mean that at least larger ships no Lots of space A medium cargo container and two welders offer enough capacities to put together many small grid ships in a single run. My small grid atmospheric ships. The idea is I want to put a drill on the bottom and just slowly lower it into the ground. The rover is connected via large conveyor tubes, 1 piston, & a connector & the connectors are locked together. So I took my ship into space today, first time since the new update and after getting well clear of earths atmosphere I tried to initiate a jump. Even while empty, and even if I cut away the secondary small grids mounted on rotors (garbage stone disposal). Finding: also noticed that the player, even though he was hovering next to me, died after i cut away the ship, not him, but he did get a body location as if he'd died and his "body" was there, he never died, so we had his live body and his dead body, without him dying. Created by p3st|cIdE. I would guess that this is a problem with client prediction and a desync of for example the state inertia dampeners are in. The Station ship liftoff very fast but at around 6000 meter it slows down and comes back down at around 7000 to 8000. I've never had this problem before despite having built numerous similar ships. Share The following commands may be entered as a PB argument: Hover <on/off> - Turns Hover Mode on / off Height <number> - Sets the Hover Height to number Add <number> - Adds number to the current Hover Height Sub <number> - Subtracts number from the current Hover Height Lock <pitch/roll> - Locks the pitch or roll at the current value Unlock <pitch/roll> - There also great for stopping ur fall from space back to the planet and u can basically run out of hydro long as u somewhat get lined heading towards ur base ^^ For this type of ♥♥♥♥ show you will want landing gear on the ship so you can just hard land to the ground then run a connector to the ship or hand run materials into your base Small fighters that employ a variety of attack methods from circling your base and raining down mg and rocket fire, dropping turrets, firing tracking block missiles and even knowing to roll about if a player jumps aboard them. But I think Similarily with Ships not slowing down correctly. The pic at the bottom of that wiki is inaccurate but the list of blocks that are exceptions is accurate (afaik). Thank You!!! < > Showing 1-5 of 5 comments . also, this is a blueprint of something I made. Players build space ships, wheeled Hi, there are more than one Engineer solution to find but I like herrschaftg35's setup to use a few Hydro thrusters on Atmos ship for the needed Push. These are the most efficient source of thrust in an atmosphere, better than hydrogen thrusters. 6-0. Depending where the station is, they will sell ships suitable for the environment. What have I done wrong? I have got a gyroscope, small After once broken, is there a way how you can make it work again in that session? Or it is not working for you even after shutting down/restarting the game/server? Like once broken ship - always broken? Does it happen just after landing with the ship, or is there also some interaction with connectors, as players in the other thread are suggesting? Despite having sufficient thrust, thrusters being on override, and dampeners being turned on, the grid falls to the ground instead of blasting into space or hovering/moving upwards. But certain contracts I have to go to a waypoint, labeled "Last known location of ship". The rover is connected to a large grid structure with 4 turbines & a fully charged battery. Doesn't make a difference. Disable any scripts running, also make sure you have enough power/ hydrogen,. Havent played it in a while. construction, exploration and survival in space and on planets. Therefore the server slows down the ship, but the client predicts it keeps going. Thanks to anyone helping. I got back to base connected my ship to the connector and replaced the thruster, but now my ship's thrusters refuse to work. May 18, 2017 @ 12:08pm thx for info ppl hehe well time to dismantle what was left from ship and make Ion dont work well on earth planet . Its a very large capital ship, with a heavy armour frame, and an entire segment made of heavy armour, protecting the heart of the ship (Reactors, Oxygen, Hydrogen, the works) and protecting the bridge too. This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation To create a blueprint, target the ship with your crosshair and press CTRL+B Check it's there in your blueprints list by pressing F10. Players build space ships, wheeled vehicles, space stations and planetary outposts, pilot ships and travel through space to explore Use atmo thruster till about 4500m then ignite hydro, dont shut off atmo thrusters till around 8000-9000m as they do still provide a small amout of thrust, use thrust overrides on your main hydro thruster(s) to keep you around 90-100 m/s (you will be at like 10% thrust near 25km) Sorry if this is stupid, but i can't seem to leave the atmosphere of this planet i'm on. Rox Planetary atmosphere thins out very gradually, not in sudden increments. I have batteries and reactors on the ship and says i have 3 days worth of power and i get no power overload. Are there any viable atmospheric mining ships? DISCUSSION All the small ships I built ended up falling down due to too much weight This table in the wiki shows the flame length. Adding a vertical one causes the ship to crash to the ground. Space Engineers Thats weird, I had the exact same problem but I did not think of the container not being connected, because it worked just fine on the dealer station even though the container was not connected, at least I think it is not, because there is no green light on it. or not: there's logic in just chucking a bunch of drills on the bottom of a large-ish ship so it can drill down quickly. Players build space ships, wheeled vehicles, space stations and . Is this a bug or am I doing something wrong? Players build space ships, wheeled vehicles, space stations and planetary outposts, pilot ships and travel through space to explore planets and gather resources to survive, or build with no limits in creative mode. You can obtain this ship in game from some of the NPC Trading Outposts. 5 gravity. Some are factors, and purchase ingots while setlling components. I know So I was in a multiplayer game that I hosted maself, minding my own engineering business building a small atmospheric mining ship with a rotating drill head of multiple drills, but when I undocked it, it began sinking to the ground even tho it has two large atmos thruster and multiple small ones lifting it upwards. Players build space ships, wheeled vehicles, space stations and planetary outposts This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on planets. They do indeed work very well, especially for mining ships. I could power my small mining ship with battery with no problems, but now when I try to design an atmospheric mining platform I'm starting to run into This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on planets. However, when taking it for a first drive, I had one major problem; it's not moving, AT ALL. After all, at least from what I've seen and experienced, creating a functional and stable atmospheric vessel can be problematic, and while this ship does absolutely nothing special or crazy, it works, and is also Space Engineers. Players build space ships, wheeled vehicles, space stations and planetary outposts, pilot ships and travel through space to explore planets and gather resources to survive, or build with no limits in creative mode. It does not matter where I aim, wether I am jumping 5 or 2000km, it will just tell me I can not jump in to a gravity well. EarthDigger MK 2 is a n atmospheric ship designed for light mining resources from planets. 1 because that is how game names it. I turned off the thrusters and turned them back on and i even restarted my lan world but still nothing. It's just stuck in mid air. 1-realistic surface area projection Atmospheric Drag VER: 1. Zero-g acceleration performance: 0m/s to 110m/s in ~21 seconds. Accelerate beyond 100 m/s upwards. I didn't want to try this since I was in multiplayer, but this fixed it. 1 when the Antenna is switched on to show its name, but the Beacon is labeled Atmospheric_Miner_mk. Players build space ships, wheeled vehicles, space stations and planetary outposts, pilot ships and travel through space to explore Today I will share the secrets of the universe aka a tutorial on how to make a decently practical and efficient atmospheric mining ship in Space EngineersSte This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on planets. the The energy an atmospheric ship needs depends a lot on its weight, whereas it doesn't really matter for a rover so long as it doesn't floor out its suspension. Instead of using wheels, use atmospheric thrusters instead and make a hover-rover. Reply DrBoomkin Space Engineer Zealousideal-Ebb-876 Space Engineer • Space Engineers. You should check to be sure the ships don't have separate grids since they can cause similar issues to what you are experiencing. I'm working on a world design where there are two planets really close together, with overlapping atmospheres. Third, there is an inertia 'sticky' factor in play that tries EXTRA hard to keep stationary ships from moving. He has a couple atmospheric ones in there. I got a small star system Earth planet survival base with 2 wind generators. (at least not very well) in atmosphere. 25g, hovering not possible, forward movement on ground possible. These are operating on all the moons except the Moon (Earthlike's moon). All Discussions Floating like hovering? Maybe a screenshot to illustrate? #1. I have a copy of the blueprint set to be number 01 and the antenna Argo This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on planets. So i wanted to try building a flying station which should hover at around 0. Design for thrust well beyond what you will need for your standard atmospheric ship. I keep trying to fly a ship up into space, but I can't seem to do it. It says that almost removes Mars atmosphere. As it is the first and probable altered variant of the atmospheric Miner , the name of it in this wiki shall be Drill Ship Atmosphere mk. I came back from a mining trip and my atmospheric thrusters have just up and stopped working. Autonomy scaled accordingly. Good luck. I recently started playing a game and I've attached a simple atmospheric ship to a connector on my base and it doesn't seem to be Now be sure these three connected and they are NOT connected to other conv. The ship has two functional large reactors, there's a lot of thrusters in each direction, and enough gyro's to ensure flexibility. The batteries are not charging, and I can't move my ship. When I get to these waypoints, there is nothing there. Players build space ships, wheeled vehicles, space stations and Hello, a new player here. And I cannot get this thing The main culprit is usually: you don't have enough juice for your thrusters. All small ship versions. Even in space, the mass/power equations still matter. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews My first one was just figuring out how to ship, which didn't work too well There wasn't enough thrust to keep it hovering when I mined like, anything, and it somehow ate up power way too quickly (I HAD 4 BATTERIES, HOW?!) It had one Large, and a bunch of small Atmospheric Thrusters on it, and I finally figured out thrust damage among other things. I have built a hovering base using large atmospheric thrusters . MEDIA Archived post. The batteries on the rover are set to recharge & all unnecessary components are turned off. Turn on air gen. There might Space Engineers. All Discussions if they do not work your ship is either too heavy or it is an other issue #5. Getting tired of watching each and every one flip over, despite what wheel settings I use to prevent it. Locked post. I know any ship will hover by default, but I was wondering if there was any way to make a hover system that stays close to the ground. The reason such a massive ship HAS transporters and shuttle craft is that it's not Flying in space is something we all have accumulated a lot of experience with over time and I enjoy seeing great space-designs on the workshop. I swear Keen's done something to them. Solar panels are great for power in space or for backup power on a ship, as no atmosphere or static grid is required - just point at sun and charge the batteries. I suspect that what is happening is that as I am moving through one atmosphere around Planet A, and approaching Planet B, I hit a zone that is considered "Low Space" for Planet B, outside it's atmosphere but inside its influence, and the actually, youre not the only one!! ive been getting that a lot lately,, size of ship is irrelevant, the amount of gyros is also irrelevant,,, i have a smallish ship,small block build, no bigger than 50m in length, not overly heavy, just about 80kg,,, it used to flip around and spin on a penny,, now its behaving like its carrying the whole damn planet, like i got a sumo wrestler on This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on planets. Dan2D3D Walk to errant ship Alt - F10 > Enable creative mode tools Point at ship Control-X to delete and cut the ship into buffer Spin around 3 times and Jump into the air twice * Control-V to paste the ship back, being careful to place it close to but not in contact with the ground surface. gerald2. GenerallyThrawn. Players build space ships, wheeled vehicles, space stations and planetary outposts, pilot ships and travel through space to explore This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on planets. The most obvious one is not using more thrusters than necessary - carrying enough thrusters to fly in all directions will get you very little usable storage. Im looking for an all-around shuttle ship able of landing anywhere and since this one is a sitting duck in a moon (no atmosphere) I will have to look for a compromise between the different types of thrusters. started my own ship, designed it after a D77-TC Pelican Dropship as made famous by the Halo series, my variant had attached rocket pods under the wings, and a gatling gun under the nose, with ample storage space, and at least 3 thrusters in any direction, 3 small reactors, and 1 gyroscope. This thread is archived Looks like the ship of some desert nomad you would see hovering at low altitude across the dunes of Pertam. I was checking to see if this is just me This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox I'll turn off dampening/hovering and let the drills rest on the I'll post a picture (I may even try to teach myself how to make a gif :3) when I get home from work - It's my survival atmospheric mining ship, So recently I some how activated my thrusters and propelled myself through space at 100+m/s and could stop. I'm mostly uploading this for backup purposes, but perhaps someone else may find use for it. I have a full Has anyone else had the problem where adding thrusters to a hovering ship causes problems? Each one that I add causes the ship to drop in altitude a little. I got out of a hovering ship a few times today, did some fine-tuning thing and then hopped back into the ship exactly where I left it. All reactors are plugged into the conveyor system. Description Discussions 0 Comments 23 Change Notes Numbered ships is not a bad idea. I've tried all four batteries in recharge, and not in recharge. 25g, not tested but should scale accordingly. It does not need Uranium for building or Operation. i keep trying different designs and ships on different planets, and its always the same thing. Space Engineers. But I seem to see a lot of these space-designs being translated directly to atmospheric crafts. Here are some specs: - Landing gears are turned off, so not locked to the ground - The ship weighs about 19000 kg, - i have installed a hydrogen tank which is 44% full (and an o2/h2 generator to fill up the tank in the first place) - I installed 10 thusters to lift off - Gyros are This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, Vector 2 is for rotating engines im talking about like hovering above the ground like a speeder This is my design for a very simple atmospheric cargo ship. also you might for eg disable all other thrusters (turn them off) and only leave the ones facing UP online -> then get into the cockpit and press space -> and watch power usage indicator -> if it jumps it means the thrusters are working What's the purpose of the ship? If you're building a miner, you're going to want a _lot_ of up thrust and a decent amount of storage, and will probably want a relatively small profile (on at least one face) to minimize the number of drills you need. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Argo Atmosphere XS Mining Ship 1. I've tried three times and always end up on my back after less than 2 minutes of drilling :( I've added extra gyros and that has helped a little bit. It does not need Uranium for Operation. exploration and survival in space and on planets. Also, for whatever reason, all ships My ships with atmospheric thrusters are hovering just fine. Atmospheric Ship Sizes (engineer far right for scale) MEDIA Archived post. 1 rst Step : HOW DO I LAND THIS LANDER SAFELY ? ITS NOT STOPPING ! (PANIC) -> (CRASH) When the Atmospheric Lander spawns (with you in the seat), it is facing the ground. why? I have no idea. Figure out how many thrusters are needed to move the core components and remain stationary (hovering, forward pointing up, forward pointing down, 45 degree tilt to either side in atmosphere), figure out how much power is needed to activate 3/4 of your thrusters at once on full (use landing gear) without being at 50% capacity. I just fell outta the sky and couldnt do anything. On planetary bodies with an atmosphere, operation is not possible. as if he was in the This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on planets. When I try to move, the thrusters work, they are properly firing into the direction I try I died and respawned in an atmospheric lander mk1. Another thought is that as stone, etc get I'm not going to accept this answer, because it's not complete, but I have found a hack-job answer to this: First of all, thrust override is a nonstarter: if any thrusters have override set, the inertia damper completely shuts off (google for videos of cats having a leash put on for a graphical representation of what this is like). The jump drives I built a planetary shuttle that flies mostly quite well. Previously, I had a small grid atmospheric ship connected via connector only So I've been working with rovers. So no matter what ship i am trying to use, while hovering on a planet/moon, they very. Players build space ships, wheeled vehicles, space stations and planetary outposts, pilot ships and travel through space to explore My rough space miner, freshly built. I tried looking on Google, but there are, apparently, very few items which match what I am looking for. So how can I make the ships stay flat at all times. Battery powered This vessel is electricial-powered and does not require any fuel or uranium to function. I built the ship with center of mass in mind, cargo containers are scattered around the hydrogen tank in a symmetrical fashion, with thrusters evenly distributed. Why do so many ships stick to the ground? The option to change station/ship isnt highlighted, so cant choose, ship has no landing gear nor connector at the bottom. Flying in space on solar power is viable Im having alot of trouble building a small ship with enough thrust to break the atmosphere, making it about 5k into the air with the hydrogen thrusters but then stalling and plummetting down, any tutorials for ships to escape atmosphere or any tips would be appreciated, Im Multiple gyros are also needed in order to have any stability once you're carrying any kind of weight. All four reactors have about 50kg of uranium in them. Omogoto. not possible to convert with voxel-structure in and out of the ship Thanks for all the tips! For me it was a large atmospheric thruster's box and a 2x1 armor ramp. Something that would float just off the ground. What works: Turn on the event controller. And for the record, i did all of the tutorials save for the last one. I don't need it but some may want it. You might have enough to hover and move up, but not to move towards and maintain altitude. The Hydrolite is amazing, its an old ship but it still functions perfectly (except the sideways atmospheric thrusters, keen changed the mount points on the thrusters so you can't build them but if you replace the armor slope with an armor block it'll work, if it doesn't make sense you'll see what I mean if you try and build it) On planetary bodies with no atmosphere: Operation below 0. I could hit T and enter the control chair in both ships, and could set the ownership panel to 'me', but that didn't do anything. I have a small base with a wind generator. Prior to the rebalance, pretty much all ships that worked in atmosphere used the Atmospheric Thrusters, it was an oddity to see Hi Guys, I'm having some trouble with this. The tank fills, but if a hydrogen engine works or a hydrogen tanks "stockpile" is active, it drains regardless of the I'm finding that atmospheric flying ships are either difficult to build, or difficult to fly, or both. ) Personally in your shoes I would build a really basic hydrogen operated ship on a small grid: make a couple of quick trips up & bring back some Platinum and/or uranium. but do not underestimate the usage of atmospheric thrusters combined with hydro for atmospheric Space Engineers > General Discussions > Topic Details. A small ship is connected to it with another connector, I placed a small conveyor sorter facing towards the hydrogen tank on the small ship. My atmospheric large ship now cannot go into the atmosphere after this latest update - please please please fix this bug Keen! Thanks :) Since the last update this bug has got worse, the usual workaround of turning off power completely on subgrids to prevent the sinking no longer works and the large ship slowly sinks while having subgrids So I’m new to space engineers, playing on Xbox. Apr 14, 2018 @ 11:08am Originally posted by Up in the cockpit and set to ''Ship'' in info tab Last edited by Dan2D3D; Apr 14, 2018 @ 11:13am #7. All Discussions Ive got the same problem but my ship is 2. I figured out how to maintain a position using autopilot. They wont emit any flame to show that they are on and im using a battery mod and a hyroger This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, I used his orbital hydrogen miner as the basis of my slightly larger capacity mining ship. Tilts backwards while in atmosphere. i literally had to use the bathroom today, so let the ship Ive built a small ship and for some reason it wont work. New Made my own atmospheric starter ship. You can use this for all your The shape of the Prototech thrusters is challenging, but i love to incorporate it to my unfinished ships. So: I am out of the atmosphere. My ship is connected via the connector to a So essentially I have a small ship that can fly through the atmosphere and through space when using hydrogen. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews So I'm wanting to make a atmospheric ship that stays perfectly level at all times. For now, I'd add another thruster for lift. eventually it will dig in a bit too much and spin your ship up side down, and its only So i have this atmospheric mining ship and i took it out for mining and it flew fine then while mining i accidentally broke one of my thrusters so i took it back to base with some ores on board. MA Hoverbase (WIP)https://steamcommunity. Ship was still powered up, didnt hit anything. I've checked the ship and they're definitely all there. It won't add much to the power drain while running if you stick to the same payload mass, but the extra "oh Turns out ore is pretty dense and small ship drills can hold as much as a medium cargo container, so you don't actually need a lot of inventory space. It's current output is 19 kw with a max of 397 kw. Players build space ships, wheeled vehicles, space stations and planetary outposts, pilot ships and travel through space to explore The vessel's ship name is Drill Ship Atmosphere mk. All the other directional thrusters are there, just not this one. adds a variety of atmospheric ships and is required for some other pve mods. GenerallyThrawn Hello all, I've had this issue now more than once and still did not figure out what's causing this and how to solve: On my small grid ships I have sometimes my thrusters behave as they are shut off while all the sliders in the control panel show they are on. Just getting tired of grinding them down and rebuilding all the time, on an server that doesnt have nano/build/repair. 189 Planet Pod, Moon Pod and Space Pod, have been disabled. It should appear under a name like "Large grid XXXX". Can I get away with just some wind turbines or should I install solar panels? And should I have batteries on the grid for when I'm not docked? If so, can I leave these batteries on auto or do I need to set them to recharge every time? And if I got my ship's batteries on auto while docked does it differ at all from the recharge mode? Hi, i just built a small ship with hydrogen thrusters but it does not lift off the ground. For the moment, I'm trying to build an atmospheric drilling ship and I'm using vanilla atmospheric thrusters. Hello, I am very much still a newbie to this game. 7Gs, but once it hits 1G, the lower thrusters start to be not enough to keep the ship aloft. Players build space ships, wheeled vehicles, space stations and planetary outposts, pilot ships and travel through space to explore So just a few minutes ago I completed a (fairly large) ship design. I'm sure someone out there has already done, this probably a lot of folks. Charging its 10 Large Batteries it is perfectly suited for early mining operations in Atmosphere. Some are ship builders, and purchase components while selling ships. I push forward or down or have inertia dampeners and it's as if they just aren't responding. There seems to be a painful lack of power sources in the vanilla game, especially for early game. Operation above 0. Players build space ships, wheeled vehicles, space stations and planetary outposts, pilot ships and travel through space to explore Anything obvious that I'm overlooking? It just seems that with the drills hitting rock, the ship quickly starts to pitch over and even holding firm on Q/E keys can't correct the flip fast enough. So it's basically in free fall. The problem is it creates a dead zone where atmospheric engines don't work! Is there a way to tweek the inertia stab to make it actually hover the ship? Why are some ships slowly falling while others can hover for days. even if they produce less thrust at higher altitude i This large grid freighter has three large cargo containers and is the only purchasable vessel that contains a Jump Drive. The original prefabs are included so that this mod won't break if Keen remove them from the game files in the future. This is 100% vanila version with good mobility and thrust. Additionally you can store even more items like tools and bottles in the cockpit. When the ship returns from space to the ground, if I start autopilot above an altitude of 9 km where the atmospheric thrusters begin to work, the ship loses control of the atmospheric Sub-grids are the issue. I just finished building my big ship (This is in creative) but whenver I pilot it, it doesnt move. I have a small ship after starting a custom game and dropping on the earth like planet. And then I had a thought. What's up fellow engineers and welcome back to another guide video this time I'm doing a 3 part series on ship building starting with atmospheric ships I hop This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on planets. The Design of form following function is fully realized while following the aesthetics set by games like Star Citizen. I Have a large Atmospheric ship, it has no rotors, no pistons, i have plenty of gryos, made sure the centre of Mass and centre of the ship were pretty close together, but it keeps tilting in random directions, either the nose or rear will start to droop or it will randomly start to drift from side to side or even lean side to side, regardless of thrusters, Gyros or anything My ships with atmospheric thrusters are hovering just fine. Added multiple large thrusters to get it to go up. The way the lander is built it that it has 2 BIG thrusters pointing yeah the gyro on the head makes it worse, but it really highlights the problem it will cause. Sadly it just More mass means more power needed to move. SE is better than it used to be but still can't properly compensate for sub-grids for both torque and weight. Charging its 4 Large Batteries it is perfectly suited for the first mining operations on Planets. I use the following parts; 1 Cockpit, several Light Armor Blocks for a basic chassis, 1 Gyroscope, several Ion Thrusters This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on planets. Sep 30, 2023 @ 3:58pm Atmospheric and ion thrusters both use electricity, so batteries, hydrogen engines, solar panels or nuclear reactors can all supply electricity. The optimizations are elsewhere. The Yellow RespawnShip replaces the Space Pod and will spawn near the Earthlike planet for the Space start, or hovering over the Moon for the Moon start. I can probably get round it by deleting it and building it again, but I'd like to know what the problem is. But don't try to rely on solar power on a ship that'll be flying in a gravity field. I turn them back on and they apply no thrust what so ever. No need to have a lot of Hydro thrusters once in space because we can fly up to 100m/s and turn OFF the Hydro thrusters to save Hydrogen till we find a Rich ore spot to build Reactors and use Furthermore, since the distances of travel between planets are very long, a space-faring ship should definitely be equipped with at least one jump drive; those also don't function on or in the vicinity of planets, so building one on the transition ship would be a waste of material - unless you want to build an all-in-one ship, capable of Atmospheric Drag V1. Ship is powered, gyro answers but no matter what I do, the thrusters won't function. very slowly roll/tilt in some manner. This topic has been locked its anytime little bit tricky because dirt can be inthere in the ship, too. 3-0. I attached two solar panels on rotors (thus about 1t more with 2x rotor head, few armor blocks and 2x solar panel). to refill the players jetpack. Oh i tried using override thruster commands. If for example the client thinks they are off, but the server things they are on. Using these on Alien planet is the most advantageous as these are 20% more efficient there. if it to heavy then wont move the ship. All Discussions Since the new update All my Atmosferic Ships are not working, I am starting a new save in Mars, less the 20 hours, and a have 5 ships. I'm not saying that these types of crafts does not work. How could I make a ship hover with no mods? Hover as in stay a certain distance from the ground via thrusters, would I have to make downward thrusters a certain velocity? Small Hydrogen ship with enough thrust and full tanks - roughly 26t weight. I was trying sensors with auto on/off thrusters depending on how close the ship is to the ground, but they don't seem to register the ground as anything at Space Engineers. All four reactors are turned on. With large grid, you need to plan big from the Space Engineers. My question is this: If I put atmospheric and ion thrusters on a ship, will it work consistently all the way between, or is there some kind of gap where neither are effective? Like too high for atmospherics, but too low for ion thrust? I refuse Space Engineers. I have interia stab on and I can stay hovering in my atmospheric plane forever but whenever I slow down the plane falls and then when the speed is like . All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews This small grid extra small atmospheric Mining Ship is built for reliability and safety. Right now all four This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on planets. They have power, the cockpit has control over them, but it is not like the ship is too heavy, I don't even get a particle effect or something. Landing gears can be used not just to park/lock your ship that stops all its thrusters auto or to lock on Watched the (old) 13 minute basic tutorial on how to move/fly/build etc. i just lose all speed and crash. However the difficulty I am having is that the base holds at a slight tilt IE not level. I can see the thrusters trying to push towards the way I want it to but it's just stuck. Maybe a rock or two in the area, but no ship, no nothing. You then actually place the blocks hovering slightly over the other. I just came back to this amazing game, and am giving contracts a try which I think is a excellent addition to the game. i don't even need to be piloting the ship. The ship is already a fully functional ship without any problems and has more than enough thrusters to hover. Turn on O2 tank magic :) be sure this is only for vent system. I know they don't work in space but space doesn't begin at 10km. The only issue I'm having is that when I'm under the influence of planetary gravity, the ship tilts backwards, raising the nose until it eventually crashes backwards. Happend to me twice in two different ships. Any thoughts on how to correct that? This might indicate there is not enough thrusters pointing down -> aka the ship is way to heavy to lift -> try attaching more thrusters. Anyone else having this problem? This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on planets. If I manually maintain a level nose, the ship hovers just fine. com/sharedfiles/filedetails/?id The small grid Large sized Space Mining Ship is built for reliability and safety. but the game tells me I can not jump into a natural gravity well. thats is essentially what will happen when the drills make contact with the walls, in space they are a bit easier to manage, in atmo the slow drift down as you gain ore mass makes it nearly impossible to avoid. A small thumbnail image of the ship will appear when you mouse over the entry, so you can be sure you've picked the right ship.
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